My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Gang Firecracker
The Log
Electro Spirit Ice Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Ice Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Ice Spirit Goblin Gang Firecracker Electro Dragon
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Firecracker Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap The Log Goblin Gang Firecracker Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Zap The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Ice Spirit
Zap Firecracker Mega Knight
Zap
Ice Spirit Firecracker Electro Spirit Electro Dragon The Log Mega Knight
Goblin Gang
Firecracker
Firecracker
Zap Ice Spirit Goblin Gang Mega Knight
Electro Dragon
Zap Mega Knight
The Log
Zap Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Electro Dragon The Log

Defense Synergies 4 16

Electro Spirit
Zap The Log
Ice Spirit
Zap Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Zap
Ice Spirit Mega Knight Electro Spirit Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang
Ice Spirit Zap Firecracker The Log
Firecracker
The Log Ice Spirit Zap Goblin Gang Electro Dragon Mega Knight
Electro Dragon
Ice Spirit Zap Firecracker The Log
The Log
Firecracker Electro Spirit Ice Spirit Zap Goblin Gang Electro Dragon Mega Knight
Mega Knight
Zap Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon The Log
Ice Spirit Zap Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Electro Dragon
Goblin Gang Firecracker Electro Dragon Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Electro Spirit Zap Firecracker Electro Dragon Mega Knight
Electro Spirit Ice Spirit Zap Goblin Gang Firecracker Electro Dragon
Electro Spirit Zap Electro Dragon The Log Mega Knight
Goblin Gang
Goblin Gang Ice Spirit Firecracker Mega Knight
Goblin Gang Electro Spirit Zap Firecracker Electro Dragon The Log Mega Knight
Zap Goblin Gang Firecracker Electro Dragon
Mega Knight Ice Spirit Zap Goblin Gang Electro Dragon The Log
Mega Knight Electro Spirit Ice Spirit Zap Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang Mega Knight
Ice Spirit Zap Goblin Gang The Log Mega Knight
Mega Knight Goblin Gang Firecracker Electro Dragon
Ice Spirit Mega Knight Electro Spirit Zap Goblin Gang Firecracker Electro Dragon The Log
Zap The Log Electro Spirit Ice Spirit Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Electro Spirit Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit Zap Electro Dragon The Log
Goblin Gang Mega Knight Zap The Log
Goblin Gang Mega Knight
Firecracker Electro Spirit Ice Spirit Zap Goblin Gang Electro Dragon
Goblin Gang
Mega Knight
Zap Electro Dragon Mega Knight Electro Spirit Ice Spirit Firecracker The Log
Goblin Gang
Mega Knight Electro Dragon
Mega Knight Zap The Log
Mega Knight Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Electro Spirit Ice Spirit Zap Firecracker The Log
Mega Knight Electro Spirit Zap Firecracker Electro Dragon The Log
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Zap Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Electro Spirit Ice Spirit Zap Electro Dragon
Firecracker The Log
The Log Ice Spirit Zap Firecracker Electro Dragon
The Log Zap Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Zap Electro Dragon The Log
Zap Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Zap Firecracker The Log
Zap Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Zap Firecracker Electro Dragon The Log Mega Knight
Zap Firecracker Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Zap Electro Dragon The Log
Zap Firecracker The Log Electro Spirit Ice Spirit Electro Dragon Mega Knight
Firecracker The Log Zap Electro Dragon
Zap Electro Dragon The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Electro Dragon
Zap Electro Dragon Electro Spirit Ice Spirit Firecracker
Zap Electro Dragon The Log Mega Knight
Zap Electro Spirit Ice Spirit Firecracker Electro Dragon
Mega Knight
Firecracker The Log
Zap Electro Spirit Ice Spirit Goblin Gang Electro Dragon
Zap Firecracker Electro Dragon
The Log
Goblin Gang Firecracker Electro Dragon Mega Knight
The Log Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Electro Spirit Ice Spirit Goblin Gang Firecracker The Log
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker The Log Mega Knight
Firecracker Electro Dragon Mega Knight

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