My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Ram Rider
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Ram Rider Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Ram Rider Mega Knight
Cannon
Firecracker
Ice Spirit Ram Rider Mega Knight
Lightning
Ram Rider
The Log
Ram Rider Mega Knight
Ram Rider
Lightning Ice Spirit Firecracker The Log Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Ram Rider
Goblinstein

Defense Synergies 2 10

Ice Spirit
Cannon Firecracker The Log Ram Rider Mega Knight
Cannon
The Log Ice Spirit Firecracker
Firecracker
The Log Ice Spirit Cannon Mega Knight
Lightning
The Log
The Log
Cannon Firecracker Ice Spirit Lightning Ram Rider Mega Knight
Ram Rider
Ice Spirit The Log
Mega Knight
Ice Spirit Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log Ram Rider
Ice Spirit Cannon Firecracker The Log Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Lightning
Cannon Firecracker Ram Rider Mega Knight
Lightning Firecracker The Log Mega Knight
The Log Cannon Firecracker Mega Knight
Lightning Ram Rider Ice Spirit Cannon Firecracker
Lightning Cannon The Log Ram Rider Mega Knight
Cannon
Ice Spirit Cannon Firecracker Mega Knight
Cannon Firecracker The Log Ram Rider Mega Knight
Firecracker Ram Rider
Cannon Mega Knight Ice Spirit Lightning The Log Ram Rider
Mega Knight Ice Spirit Cannon Firecracker The Log
Cannon Ram Rider Mega Knight
Ice Spirit Cannon Lightning The Log Ram Rider Mega Knight
Mega Knight Cannon Firecracker
Ice Spirit Cannon Mega Knight Firecracker The Log Ram Rider
The Log Ice Spirit Cannon Firecracker Ram Rider Mega Knight
Cannon Ram Rider
Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Lightning The Log Mega Knight
Mega Knight Ice Spirit Lightning The Log Ram Rider
Lightning Mega Knight The Log Ram Rider
Cannon Ram Rider Mega Knight
Firecracker Ice Spirit Ram Rider
Lightning Ram Rider
Mega Knight
Lightning Mega Knight Ice Spirit Firecracker The Log
Cannon
Mega Knight
Lightning Mega Knight The Log
Lightning Mega Knight Cannon Ram Rider
Cannon Firecracker Mega Knight
Ice Spirit Firecracker Lightning The Log
Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log Ram Rider
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Ram Rider
Firecracker The Log
The Log Ice Spirit Firecracker Lightning Ram Rider
The Log Firecracker Lightning Ram Rider
Lightning
Firecracker Lightning The Log Ram Rider
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log Lightning Ram Rider
Lightning The Log Ram Rider Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Ice Spirit Firecracker
Lightning
Lightning The Log Mega Knight
Lightning Ice Spirit Firecracker
Mega Knight
Firecracker Lightning The Log
Lightning Ice Spirit
Lightning Firecracker Ram Rider
The Log
Lightning Firecracker Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Mega Knight
Ice Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker Mega Knight

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