My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Firecracker Furnace Bandit Inferno Dragon
Barbarian Barrel
Firecracker Furnace Bandit Electro Wizard
The Log
Firecracker Furnace Bandit
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Bandit Electro Wizard Inferno Dragon
Fireball
Firecracker Furnace Bandit Electro Wizard Inferno Dragon
Poison
Firecracker Furnace Electro Wizard
Lightning
Furnace Bandit Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Bandit Furnace Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Earthquake Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Bandit Mega Knight
Firecracker
Earthquake Bandit Inferno Dragon Mega Knight
Earthquake
Arrows Firecracker Furnace Mega Knight
Furnace
Earthquake Bandit
Bandit
Arrows Firecracker Furnace Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Earthquake Bandit Electro Wizard

Defense Synergies 1 15

Arrows
Mega Knight Furnace Bandit
Firecracker
Earthquake Bandit Electro Wizard Mega Knight
Earthquake
Firecracker Furnace Mega Knight
Furnace
Arrows Earthquake Bandit Electro Wizard
Bandit
Arrows Firecracker Furnace Electro Wizard Mega Knight
Electro Wizard
Firecracker Furnace Bandit Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Earthquake Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Inferno Dragon Firecracker Furnace Bandit Electro Wizard Mega Knight
Furnace Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Furnace Bandit Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Furnace Bandit Electro Wizard Mega Knight
Furnace Electro Wizard Inferno Dragon Arrows Firecracker
Earthquake Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon Furnace
Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Earthquake Furnace Bandit Mega Knight
Arrows Inferno Dragon Firecracker Furnace Electro Wizard
Furnace Mega Knight Earthquake Bandit Electro Wizard
Mega Knight Arrows Firecracker Earthquake Furnace Electro Wizard
Inferno Dragon Furnace Bandit Electro Wizard Mega Knight
Furnace Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Furnace Electro Wizard
Arrows Mega Knight Firecracker Furnace Bandit Electro Wizard
Arrows Earthquake Furnace Firecracker Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Earthquake Furnace Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Furnace Electro Wizard
Mega Knight Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Arrows Firecracker Furnace Electro Wizard
Furnace Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Bandit
Firecracker Furnace Mega Knight
Electro Wizard Firecracker Furnace Inferno Dragon
Arrows Mega Knight Firecracker Earthquake Electro Wizard Inferno Dragon
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard
Earthquake Arrows Bandit
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Furnace Mega Knight
Arrows Firecracker Furnace
Arrows Firecracker Earthquake Furnace
Arrows Earthquake Firecracker
Arrows Firecracker Bandit
Electro Wizard
Firecracker Arrows Earthquake Bandit Electro Wizard
Arrows Firecracker
Earthquake Firecracker Bandit
Earthquake Arrows Firecracker Bandit
Earthquake Arrows Firecracker Furnace
Earthquake Arrows Firecracker Furnace Bandit
Earthquake Arrows Firecracker Furnace Bandit Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Bandit Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Furnace Mega Knight
Inferno Dragon
Arrows Firecracker Earthquake Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Furnace Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Earthquake
Earthquake Electro Wizard Bandit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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