My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Zappies Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Zappies Guards Witch
Zap
Archers Firecracker Zappies Guards Witch
Barbarian Barrel
Archers Knight Firecracker Zappies Guards Witch
The Log
Archers Firecracker Hog Rider Zappies Guards Witch
Earthquake
Archers Firecracker Hog Rider Zappies Guards Witch
Arrows
Archers Firecracker Zappies Guards Witch
Royal Delivery
Archers Knight Firecracker Hog Rider Zappies Guards Witch
Fireball
Archers Firecracker Hog Rider Zappies Witch
Poison
Archers Firecracker Zappies Guards Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Guards Hog Rider Zappies Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Mega Knight
Knight
Archers Firecracker Hog Rider Zappies Witch
Firecracker
Knight Hog Rider Zappies Mega Knight
Hog Rider
Knight Firecracker Archers Zappies Guards Witch Mega Knight
Zappies
Knight Firecracker Hog Rider Mega Knight
Guards
Hog Rider
Witch
Knight Hog Rider Mega Knight
Mega Knight
Archers Firecracker Hog Rider Zappies Witch

Defense Synergies 2 13

Archers
Knight Firecracker Guards Witch Mega Knight
Knight
Archers Firecracker Zappies Witch
Firecracker
Knight Archers Zappies Guards Mega Knight
Hog Rider
Zappies
Knight Firecracker Guards Mega Knight
Guards
Archers Firecracker Zappies Witch
Witch
Archers Knight Guards Mega Knight
Mega Knight
Archers Firecracker Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies
Knight Firecracker Zappies Witch Mega Knight
Witch Mega Knight Archers Knight Zappies
Witch Knight Firecracker Zappies Guards Mega Knight
Firecracker Mega Knight
Archers Firecracker Zappies Guards Mega Knight
Archers Firecracker Zappies Witch
Mega Knight
Zappies Witch
Knight Guards Archers Firecracker Zappies Mega Knight
Archers Guards Witch Knight Firecracker Zappies Mega Knight
Archers Firecracker Zappies Witch
Mega Knight Knight Zappies Guards Witch
Mega Knight Firecracker Zappies Guards Witch
Knight Zappies Mega Knight
Zappies Mega Knight
Mega Knight Knight Firecracker Zappies Witch
Mega Knight Archers Knight Firecracker Zappies Guards Witch
Witch Archers Knight Firecracker Zappies Guards Mega Knight
Zappies
Mega Knight Archers Knight Firecracker Zappies Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Archers Zappies Witch
Archers Knight Firecracker Mega Knight
Zappies Guards Mega Knight Knight Witch
Guards Mega Knight Knight Zappies
Knight Zappies Guards Witch Mega Knight
Firecracker Archers Zappies Witch
Guards Archers Knight Zappies Witch
Mega Knight Knight Zappies
Mega Knight Knight Firecracker Zappies Witch
Witch Zappies Guards
Mega Knight Knight Zappies Guards Witch
Mega Knight Guards
Mega Knight Knight Zappies Guards Witch
Archers Firecracker Zappies Witch Mega Knight
Zappies Guards Witch Archers Knight Firecracker
Mega Knight Archers Firecracker Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker
Knight Firecracker Guards
Firecracker Mega Knight
Firecracker Witch
Archers Firecracker Witch
Firecracker
Firecracker
Guards
Firecracker Knight
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Archers Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Archers Firecracker Witch
Firecracker Zappies Guards Witch
Mega Knight
Firecracker Zappies
Mega Knight
Firecracker
Archers Zappies Guards Witch
Archers Firecracker Zappies Witch
Knight Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Zappies Guards Witch
Firecracker Zappies Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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