My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla
The Log
Skeletons Electro Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Knight Firecracker Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Knight Firecracker Electro Spirit Mega Knight
Mega Knight
Arrows Firecracker Hog Rider

Defense Synergies 4 7

Skeletons
Tesla Electro Spirit Knight Firecracker
Electro Spirit
Skeletons
Arrows
Mega Knight Knight Tesla
Knight
Firecracker Tesla Skeletons Arrows
Firecracker
Knight Skeletons Tesla Mega Knight
Tesla
Skeletons Knight Arrows Firecracker
Hog Rider
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Skeletons Knight Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Electro Spirit Firecracker Tesla Mega Knight
Tesla Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Mega Knight
Tesla Skeletons
Knight Skeletons Firecracker Tesla Mega Knight
Skeletons Electro Spirit Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Skeletons Knight
Mega Knight Electro Spirit Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Knight Firecracker
Arrows Tesla Mega Knight Electro Spirit Knight Firecracker
Arrows Electro Spirit Knight Firecracker Tesla Mega Knight
Tesla
Mega Knight Electro Spirit Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla
Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Tesla
Skeletons Knight Tesla Mega Knight
Arrows Firecracker Skeletons Electro Spirit Tesla
Skeletons Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Electro Spirit Knight Firecracker
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight Arrows
Mega Knight Skeletons Knight Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Electro Spirit Knight Firecracker
Arrows Mega Knight Electro Spirit Firecracker Tesla
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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