My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Miner Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Miner Electro Wizard Monk Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Miner Mega Knight
Firecracker
Miner Mega Knight Monk
Skeleton Army
Lightning
Arrows
Miner
Firecracker Arrows Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Arrows Firecracker Miner Electro Wizard
Monk
Firecracker

Defense Synergies 1 8

Arrows
Mega Knight Lightning Monk
Firecracker
Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Firecracker Electro Wizard
Lightning
Arrows
Miner
Mega Knight
Electro Wizard
Firecracker Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Miner Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
Skeleton Army Firecracker Electro Wizard Mega Knight Monk
Skeleton Army Mega Knight Lightning Electro Wizard
Skeleton Army Firecracker Electro Wizard Mega Knight Monk
Lightning Arrows Firecracker Skeleton Army Mega Knight Monk
Arrows Skeleton Army Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Electro Wizard Mega Knight Monk
Skeleton Army
Skeleton Army Firecracker Miner Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Skeleton Army Mega Knight Lightning Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Monk Lightning Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Electro Wizard
Arrows Mega Knight Firecracker Skeleton Army Electro Wizard
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Lightning Miner Mega Knight Monk
Skeleton Army Mega Knight Lightning Electro Wizard
Skeleton Army Lightning Mega Knight Electro Wizard Monk
Skeleton Army Mega Knight
Arrows Firecracker Electro Wizard Monk
Skeleton Army Lightning Electro Wizard
Mega Knight Skeleton Army
Lightning Electro Wizard Mega Knight Firecracker Skeleton Army Monk
Skeleton Army
Mega Knight
Skeleton Army Lightning Mega Knight Monk Arrows Electro Wizard
Skeleton Army Lightning Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Lightning Monk
Arrows Mega Knight Firecracker Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Monk
Arrows Firecracker Monk Miner Electro Wizard
Lightning Arrows Miner
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Miner Monk Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Miner Monk Arrows Electro Wizard
Lightning Monk Arrows Firecracker
Lightning Firecracker Miner
Lightning Arrows Firecracker Monk
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Monk Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard Mega Knight Monk
Lightning Arrows Firecracker Miner Mega Knight Monk
Lightning Mega Knight Monk
Lightning Arrows
Lightning Monk
Lightning Arrows Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Lightning Electro Wizard Monk
Lightning Arrows Miner Mega Knight Monk
Lightning Miner Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows Miner Mega Knight
Lightning Arrows Firecracker Electro Wizard Monk
Mega Knight
Arrows Firecracker Lightning Monk
Lightning Electro Wizard Skeleton Army
Lightning Arrows Firecracker Electro Wizard Monk
Arrows
Lightning Miner Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Monk Arrows
Firecracker Mega Knight
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Miner Electro Wizard Mega Knight Monk
Lightning Firecracker Mega Knight Monk

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