My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Cannon Goblin Barrel Clone
Zap
Cannon Firecracker Goblin Barrel Clone
Barbarian Barrel
Cannon Firecracker Goblin Barrel Clone
The Log
Cannon Firecracker Goblin Barrel Clone
Earthquake
Cannon Firecracker Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone
Royal Delivery
Firecracker Goblin Barrel Clone
Fireball
Cannon Firecracker Goblin Barrel Clone
Poison
Cannon Firecracker Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Firecracker Goblin Barrel Clone Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Goblin Barrel Mega Knight
Rocket
Mirror
Mirror
Goblin Barrel The Log Firecracker Rocket
Goblin Barrel
Mirror Firecracker Clone Mega Knight
Clone
Goblin Barrel
The Log
Mirror Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log

Defense Synergies 3 8

Cannon
Mirror The Log Firecracker Rocket
Firecracker
The Log Cannon Mirror Mega Knight
Rocket
Cannon The Log
Mirror
Cannon Firecracker The Log Mega Knight
Goblin Barrel
Clone
The Log
Cannon Firecracker Rocket Mirror Mega Knight
Mega Knight
Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker The Log
Cannon Firecracker The Log Mega Knight
Cannon Rocket Mega Knight
Cannon Firecracker Mega Knight
Firecracker Rocket The Log Mega Knight
The Log Cannon Firecracker Mega Knight
Rocket Cannon Firecracker
Rocket Cannon The Log Mega Knight
Cannon
Cannon Firecracker Mega Knight
Cannon Firecracker The Log Mega Knight
Firecracker
Cannon Mega Knight Rocket The Log
Rocket Mega Knight Cannon Firecracker The Log
Cannon Mega Knight
Rocket Cannon The Log Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Firecracker The Log
The Log Cannon Firecracker Mega Knight
Cannon
Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Rocket The Log Mega Knight
Mega Knight Rocket The Log
Rocket Mega Knight The Log
Cannon Mega Knight
Firecracker Rocket
Rocket
Mega Knight
Rocket Mega Knight Firecracker The Log
Cannon
Mega Knight
Rocket Mega Knight The Log
Rocket Mega Knight Cannon
Cannon Firecracker Mega Knight
Firecracker Rocket The Log
Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Firecracker
Rocket Firecracker
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Rocket
Rocket Firecracker
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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