My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Musketeer
The Log
Electro Spirit Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Musketeer Hog Rider
Fireball
Firecracker Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Rage The Log Firecracker Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Rage The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Firecracker
Hog Rider Mirror Mega Knight
Musketeer
Hog Rider Mirror The Log Mega Knight
Hog Rider
Firecracker Musketeer Rage The Log Electro Spirit Mirror Mega Knight
Mirror
The Log Firecracker Musketeer Hog Rider
Rage
Hog Rider
The Log
Hog Rider Mirror Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Hog Rider The Log

Defense Synergies 2 9

Electro Spirit
The Log
Firecracker
The Log Musketeer Mirror Mega Knight
Musketeer
The Log Firecracker Mirror Mega Knight
Hog Rider
Mirror
Firecracker Musketeer The Log Mega Knight
Rage
The Log
Firecracker Musketeer Electro Spirit Mirror Mega Knight
Mega Knight
Firecracker Musketeer Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer
Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Musketeer Mega Knight
Musketeer Electro Spirit Firecracker
Electro Spirit Musketeer The Log Mega Knight
Musketeer
Firecracker Musketeer Mega Knight
Electro Spirit Firecracker Musketeer The Log Mega Knight
Musketeer Firecracker
Mega Knight Musketeer The Log
Mega Knight Electro Spirit Firecracker The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker Musketeer
Mega Knight Electro Spirit Firecracker Musketeer The Log
The Log Electro Spirit Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Electro Spirit Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer The Log
Mega Knight Musketeer The Log
Musketeer Mega Knight
Firecracker Electro Spirit Musketeer
Musketeer
Mega Knight
Mega Knight Electro Spirit Firecracker The Log
Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight
Firecracker Musketeer Mega Knight
Electro Spirit Firecracker Musketeer The Log
Mega Knight Electro Spirit Firecracker Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Electro Spirit Firecracker Musketeer
Musketeer The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Electro Spirit Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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