My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Inferno Dragon
Giant Snowball
Royal Hogs Witch Balloon Inferno Dragon Lumberjack
Zap
Firecracker Royal Hogs Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Royal Hogs Witch Magic Archer Lumberjack
The Log
Firecracker Royal Hogs Witch Lumberjack
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Royal Hogs Witch Balloon Inferno Dragon Magic Archer Lumberjack
Fireball
Firecracker Royal Hogs Witch Balloon Inferno Dragon Magic Archer Lumberjack
Poison
Firecracker Royal Hogs Witch Balloon Magic Archer
Lightning
Witch Balloon Inferno Dragon Magic Archer Lumberjack
Rocket
Royal Hogs Witch Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Inferno Dragon Magic Archer Lumberjack Royal Hogs Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Inferno Dragon Magic Archer Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Balloon Inferno Dragon Lumberjack Mega Knight
Royal Hogs
Firecracker Magic Archer Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack Firecracker Magic Archer Mega Knight
Inferno Dragon
Mega Knight Firecracker
Magic Archer
Royal Hogs Balloon Lumberjack Mega Knight
Lumberjack
Balloon Firecracker Royal Hogs Witch Magic Archer Mega Knight
Mega Knight
Inferno Dragon Firecracker Royal Hogs Witch Balloon Magic Archer Lumberjack

Defense Synergies 0 7

Firecracker
Lumberjack Mega Knight
Royal Hogs
Witch
Lumberjack Mega Knight
Balloon
Inferno Dragon
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Firecracker Witch Magic Archer
Mega Knight
Firecracker Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Inferno Dragon Lumberjack Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Inferno Dragon
Witch Inferno Dragon Lumberjack Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Magic Archer Lumberjack Mega Knight
Inferno Dragon Firecracker Witch Magic Archer
Magic Archer Mega Knight
Witch Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Witch Firecracker Magic Archer Lumberjack Mega Knight
Inferno Dragon Firecracker Witch Magic Archer
Lumberjack Mega Knight Witch
Mega Knight Firecracker Witch Magic Archer Lumberjack
Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Witch Lumberjack
Mega Knight Firecracker Witch Magic Archer Lumberjack
Witch Firecracker Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Firecracker Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Witch Inferno Dragon Lumberjack Mega Knight
Firecracker Witch Magic Archer
Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Firecracker Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight
Mega Knight Witch Lumberjack
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Inferno Dragon Magic Archer Lumberjack
Mega Knight Firecracker Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Lumberjack
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Witch Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Witch Inferno Dragon
Firecracker Witch Magic Archer
Witch Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch
Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight
Inferno Dragon
Firecracker Mega Knight

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