My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Giant Skeleton Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon Mother Witch
Fireball
Firecracker Witch Inferno Dragon Mother Witch
Poison
Firecracker Witch Mother Witch
Lightning
Knight Mini P.E.K.K.A Witch Inferno Dragon Mother Witch
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mini P.E.K.K.A Inferno Dragon Mother Witch Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Mini P.E.K.K.A Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Mother Witch
Firecracker
Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Giant Skeleton Mega Knight
Witch
Knight Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Mini P.E.K.K.A Witch Mother Witch
Inferno Dragon
Mega Knight Firecracker
Mother Witch
Knight Giant Skeleton Mega Knight
Mega Knight
Inferno Dragon Firecracker Mini P.E.K.K.A Witch Mother Witch

Defense Synergies 1 13

Knight
Firecracker Mini P.E.K.K.A Witch Mother Witch
Firecracker
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Knight Firecracker Witch Mother Witch
Witch
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch Mother Witch
Inferno Dragon
Mega Knight
Mother Witch
Knight Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Firecracker Witch Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Knight Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Mother Witch Mega Knight
Inferno Dragon Firecracker Witch
Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Witch Mother Witch Knight Firecracker Giant Skeleton Mega Knight
Inferno Dragon Firecracker Witch
Mini P.E.K.K.A Mega Knight Knight Witch Giant Skeleton
Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Knight Firecracker Witch
Witch Knight Firecracker Giant Skeleton Inferno Dragon Mother Witch Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Witch Giant Skeleton
Knight Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight
Giant Skeleton Knight Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Firecracker Mother Witch Witch
Mini P.E.K.K.A Knight Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Inferno Dragon
Giant Skeleton Mega Knight Knight Firecracker Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Knight Mini P.E.K.K.A Witch Giant Skeleton
Mega Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Knight Firecracker Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Mega Knight Firecracker Mini P.E.K.K.A Witch Giant Skeleton Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Knight Firecracker Giant Skeleton
Firecracker Mega Knight
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Witch Mother Witch Mega Knight
Giant Skeleton Mega Knight
Firecracker Mother Witch Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch Mother Witch
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Witch
Firecracker Witch
Knight Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Mega Knight
Inferno Dragon
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: