My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Guards
Giant Snowball
Skeletons Fire Spirit Skeleton Barrel Guards
Zap
Skeletons Fire Spirit Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Firecracker Guards Magic Archer
The Log
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Firecracker Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Firecracker Guards
Royal Delivery
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Firecracker Guards Magic Archer
Fireball
Skeleton Barrel Firecracker Magic Archer
Poison
Skeleton Barrel Firecracker Guards Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Skeleton Barrel Firecracker Guards Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Skeleton Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Skeleton Barrel
Ice Spirit
Skeleton Barrel Firecracker Guards Mega Knight
Skeleton Barrel
Firecracker Fire Spirit Ice Spirit Guards Magic Archer Mega Knight
Firecracker
Skeleton Barrel Ice Spirit Mega Knight
Guards
Ice Spirit Skeleton Barrel
Magic Archer
Skeleton Barrel Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Firecracker Magic Archer

Defense Synergies 0 15

Skeletons
Fire Spirit Ice Spirit Firecracker Magic Archer
Fire Spirit
Skeletons Ice Spirit Firecracker
Ice Spirit
Skeletons Fire Spirit Firecracker Guards Magic Archer Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Skeletons Fire Spirit Ice Spirit Guards Mega Knight
Guards
Ice Spirit Firecracker Magic Archer
Magic Archer
Skeletons Ice Spirit Guards Mega Knight
Mega Knight
Ice Spirit Skeleton Barrel Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
Skeletons Ice Spirit Firecracker Mega Knight
Mega Knight Skeletons Fire Spirit
Skeletons Firecracker Guards Mega Knight
Firecracker Mega Knight
Skeletons Fire Spirit Firecracker Guards Magic Archer Mega Knight
Fire Spirit Ice Spirit Firecracker Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeletons
Guards Skeletons Fire Spirit Ice Spirit Firecracker Mega Knight
Guards Skeletons Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight Skeletons Fire Spirit Ice Spirit Guards
Fire Spirit Mega Knight Ice Spirit Firecracker Guards Magic Archer
Mega Knight
Ice Spirit Mega Knight
Mega Knight Skeletons Firecracker
Fire Spirit Ice Spirit Mega Knight Firecracker Guards Magic Archer
Fire Spirit Ice Spirit Firecracker Guards Magic Archer Mega Knight
Mega Knight Fire Spirit Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Skeleton Barrel Firecracker Magic Archer Mega Knight
Guards Mega Knight Skeletons Ice Spirit
Guards Mega Knight
Skeletons Guards Mega Knight
Fire Spirit Firecracker Skeletons Ice Spirit Skeleton Barrel Magic Archer
Guards Skeletons
Mega Knight
Mega Knight Skeletons Ice Spirit Firecracker Magic Archer
Skeletons Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Skeletons Guards
Firecracker Magic Archer Mega Knight
Guards Skeletons Ice Spirit Firecracker Magic Archer
Mega Knight Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker Guards
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker Guards
Fire Spirit Firecracker Magic Archer Mega Knight
Firecracker Fire Spirit Ice Spirit Skeleton Barrel Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Ice Spirit Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker
Fire Spirit Guards
Firecracker Skeleton Barrel Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker Mega Knight
Fire Spirit Skeleton Barrel Firecracker Magic Archer Mega Knight
Fire Spirit Skeleton Barrel Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel
Firecracker Fire Spirit Ice Spirit Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer
Ice Spirit Skeleton Barrel Firecracker Guards
Magic Archer Mega Knight
Ice Spirit Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Skeleton Barrel Fire Spirit Ice Spirit Guards Magic Archer
Fire Spirit Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Firecracker Mega Knight
Ice Spirit Firecracker Guards Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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