My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Prince
Barbarian Barrel
Firecracker Royal Ghost
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Hog Rider Prince Royal Ghost
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Royal Ghost Hog Rider Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Royal Ghost

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Lightning Mega Knight
Minions
Hog Rider Mega Knight Firecracker Prince
Firecracker
Hog Rider Minions Prince Mega Knight
Hog Rider
Arrows Minions Firecracker Lightning Prince Mega Knight
Prince
Mega Knight Arrows Minions Firecracker Hog Rider Lightning Royal Ghost
Lightning
Hog Rider Arrows Prince
Royal Ghost
Prince Mega Knight
Mega Knight
Minions Prince Arrows Firecracker Hog Rider Royal Ghost

Defense Synergies 1 8

Arrows
Mega Knight Prince Lightning
Minions
Firecracker Prince Mega Knight
Firecracker
Minions Prince Mega Knight
Hog Rider
Prince
Arrows Minions Firecracker
Lightning
Arrows
Royal Ghost
Mega Knight
Mega Knight
Arrows Minions Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker
Minions Firecracker Prince Mega Knight
Prince Mega Knight Minions Lightning
Prince Minions Firecracker Mega Knight
Lightning Arrows Firecracker Prince Mega Knight
Arrows Minions Firecracker Royal Ghost Mega Knight
Minions Lightning Arrows Firecracker
Lightning Arrows Mega Knight
Minions Prince
Firecracker Prince Royal Ghost Mega Knight
Minions Arrows Firecracker Royal Ghost Mega Knight
Arrows Minions Firecracker
Prince Mega Knight Minions Lightning
Mega Knight Arrows Minions Firecracker Prince Royal Ghost
Prince Mega Knight
Prince Lightning Mega Knight
Mega Knight Arrows Minions Firecracker Prince
Arrows Mega Knight Minions Firecracker Prince Royal Ghost
Arrows Minions Firecracker Royal Ghost Mega Knight
Prince
Royal Ghost Mega Knight Arrows Minions Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Royal Ghost
Arrows Firecracker Prince Lightning Royal Ghost Mega Knight
Mega Knight Minions Prince Lightning
Prince Lightning Mega Knight
Prince Mega Knight
Arrows Firecracker Minions
Prince Minions Lightning
Mega Knight Prince
Lightning Mega Knight Minions Firecracker Prince
Mega Knight Minions Prince
Lightning Mega Knight Arrows Prince
Prince Lightning Mega Knight
Firecracker Mega Knight
Minions Firecracker Prince Lightning
Arrows Minions Mega Knight Firecracker Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Lightning Arrows
Lightning Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Minions Prince
Firecracker Lightning Arrows Prince
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Minions Firecracker
Lightning Arrows Firecracker Prince
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Minions Lightning
Lightning Arrows Firecracker Prince Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Minions Prince Mega Knight
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Lightning Royal Ghost
Lightning Arrows Prince Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Minions Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Prince Mega Knight
Arrows Firecracker Lightning
Lightning Minions Prince
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Prince Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Prince Mega Knight
Minions Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Prince Royal Ghost Mega Knight
Prince
Lightning Firecracker Mega Knight

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