My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner
Giant Snowball
Clone Miner
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Clone
The Log
Firecracker Mini P.E.K.K.A Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Clone Miner Mother Witch
Fireball
Firecracker Clone Mother Witch
Poison
Firecracker Clone Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Miner Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Clone Miner Mini P.E.K.K.A Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
Firecracker Mirror Rage Mega Knight
Mirror
Miner Firecracker Mini P.E.K.K.A
Rage
Mini P.E.K.K.A Mother Witch
Clone
Miner
Firecracker Mirror Mother Witch Mega Knight
Mother Witch
Rage Miner Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Miner Mother Witch

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Mirror Mega Knight
Mini P.E.K.K.A
Firecracker Mirror Mother Witch
Mirror
Firecracker Mini P.E.K.K.A Mega Knight
Rage
Clone
Miner
Mega Knight
Mother Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mirror Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mother Witch Mega Knight
Firecracker
Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Miner Mega Knight
Mother Witch Firecracker Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Firecracker
Firecracker Mother Witch Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Miner Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Firecracker Mother Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch
Firecracker
Firecracker
Miner Firecracker
Mini P.E.K.K.A
Firecracker Miner
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Miner Mother Witch Mega Knight
Mega Knight
Firecracker Mother Witch Mega Knight
Firecracker Miner
Miner Mega Knight
Miner Firecracker
Firecracker Mother Witch
Firecracker
Mini P.E.K.K.A
Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Miner Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Miner Mega Knight
Firecracker Mega Knight

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