My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Goblin Giant Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Goblin Giant
Barbarian Barrel
Firecracker Dart Goblin
The Log
Firecracker Suspicious Bush Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Dart Goblin
Royal Delivery
Firecracker Dart Goblin
Fireball
Firecracker Suspicious Bush Dart Goblin
Poison
Firecracker Suspicious Bush Dart Goblin
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Firecracker Dart Goblin Monk Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Firecracker Dart Goblin

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Goblin Giant Mega Knight
Firecracker
Dart Goblin Goblin Giant Mega Knight Monk
Suspicious Bush
Dart Goblin
Firecracker Goblin Giant Mega Knight Monk
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Firecracker Dart Goblin Lightning
Mega Knight
Arrows Firecracker Dart Goblin
Monk
Firecracker Dart Goblin

Defense Synergies 1 6

Arrows
Mega Knight Lightning Monk
Firecracker
Dart Goblin Mega Knight
Suspicious Bush
Dart Goblin
Firecracker Goblin Giant Mega Knight
Lightning
Arrows
Goblin Giant
Dart Goblin
Mega Knight
Arrows Firecracker Dart Goblin
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Dart Goblin Goblin Giant
Firecracker Dart Goblin Mega Knight Monk
Mega Knight Dart Goblin Lightning
Firecracker Dart Goblin Mega Knight Monk
Lightning Arrows Firecracker Mega Knight Monk
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin Lightning Arrows Firecracker
Lightning Arrows Dart Goblin Goblin Giant Mega Knight Monk
Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Firecracker Goblin Giant Mega Knight
Arrows Firecracker Dart Goblin
Mega Knight Lightning
Mega Knight Arrows Firecracker Dart Goblin
Mega Knight
Monk Lightning Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Arrows Firecracker Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Lightning Mega Knight Monk
Mega Knight Lightning Goblin Giant
Lightning Mega Knight Goblin Giant Monk
Goblin Giant Mega Knight
Arrows Firecracker Dart Goblin Goblin Giant Monk
Dart Goblin Lightning Goblin Giant
Mega Knight Goblin Giant
Lightning Mega Knight Firecracker Monk
Dart Goblin Goblin Giant
Mega Knight Dart Goblin
Lightning Mega Knight Monk Arrows Goblin Giant
Lightning Mega Knight Goblin Giant
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Lightning Goblin Giant Monk
Arrows Mega Knight Firecracker Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Dart Goblin Monk
Arrows Firecracker Monk Dart Goblin
Lightning Arrows Dart Goblin Goblin Giant
Lightning Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Goblin Giant Monk
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Lightning
Arrows Monk Firecracker Dart Goblin Lightning
Lightning
Firecracker Lightning Monk Arrows Dart Goblin
Lightning Monk Arrows Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin Monk
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Monk Arrows
Lightning
Lightning Arrows Firecracker Dart Goblin Mega Knight Monk
Lightning Arrows Firecracker Dart Goblin Mega Knight Monk
Lightning Mega Knight Monk
Lightning Arrows
Lightning Monk
Lightning Arrows Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Lightning Monk
Lightning Arrows Mega Knight Monk
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Lightning Monk
Lightning Dart Goblin
Lightning Arrows Firecracker Dart Goblin Monk
Arrows
Lightning Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Lightning
Lightning Monk Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Lightning
Firecracker Dart Goblin Lightning
Lightning Firecracker Dart Goblin Goblin Giant Mega Knight Monk
Lightning Firecracker Dart Goblin Mega Knight Monk

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