My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Elite Barbarians
Giant Snowball
Skeletons Bats Minions
Zap
Skeletons Bats Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Minions Firecracker
Royal Delivery
Skeletons Bats Minions Firecracker Elite Barbarians
Fireball
Minions Firecracker Elite Barbarians
Poison
Bats Minions Firecracker
Lightning
Elite Barbarians Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Minions Firecracker Monk Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Minions

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Minions Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Bats Minions Mega Knight
Minions
Mega Knight Bats Zap Firecracker Elite Barbarians
Firecracker
Zap Bats Minions Elite Barbarians Mega Knight Monk
Elite Barbarians
Zap Bats Minions Firecracker Mega Knight
Mega Knight
Bats Minions Zap Firecracker Elite Barbarians
Monk
Firecracker

Defense Synergies 1 17

Skeletons
Bats Zap Minions Firecracker Elite Barbarians Monk
Bats
Skeletons Zap Minions Firecracker Mega Knight
Zap
Mega Knight Skeletons Bats Minions Firecracker Elite Barbarians
Minions
Skeletons Bats Zap Firecracker Mega Knight
Firecracker
Skeletons Bats Zap Minions Mega Knight
Elite Barbarians
Skeletons Zap Mega Knight
Mega Knight
Zap Bats Minions Firecracker Elite Barbarians
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Elite Barbarians Skeletons Bats Zap Minions Firecracker Mega Knight Monk
Mega Knight Skeletons Bats Minions Elite Barbarians
Elite Barbarians Skeletons Bats Minions Firecracker Mega Knight Monk
Firecracker Elite Barbarians Mega Knight Monk
Skeletons Bats Zap Minions Firecracker Mega Knight
Bats Minions Zap Firecracker
Zap Mega Knight Monk
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Firecracker Mega Knight
Bats Minions Skeletons Zap Firecracker Mega Knight
Minions Bats Zap Firecracker
Mega Knight Skeletons Bats Zap Minions Elite Barbarians
Mega Knight Bats Zap Minions Firecracker
Elite Barbarians Mega Knight
Monk Zap Elite Barbarians Mega Knight
Mega Knight Skeletons Bats Minions Firecracker Elite Barbarians
Mega Knight Bats Zap Minions Firecracker Elite Barbarians
Zap Bats Minions Firecracker Mega Knight
Elite Barbarians
Mega Knight Bats Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Elite Barbarians
Zap Firecracker Elite Barbarians Mega Knight Monk
Mega Knight Skeletons Bats Zap Minions Elite Barbarians
Mega Knight Bats Zap Elite Barbarians Monk
Skeletons Elite Barbarians Mega Knight
Firecracker Skeletons Bats Zap Minions Monk
Skeletons Bats Minions Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Skeletons Bats Minions Firecracker Elite Barbarians Monk
Skeletons
Mega Knight Bats Minions Elite Barbarians
Mega Knight Monk Zap Elite Barbarians
Elite Barbarians Mega Knight Skeletons
Firecracker Mega Knight
Elite Barbarians Skeletons Bats Zap Minions Firecracker Monk
Bats Minions Mega Knight Zap Firecracker Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Minions Monk
Firecracker
Zap Firecracker
Monk Zap Firecracker
Bats Minions Elite Barbarians
Firecracker Monk Zap
Monk Zap Firecracker
Firecracker Elite Barbarians
Minions Firecracker Monk
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Monk
Bats Minions
Zap Firecracker Mega Knight Monk
Zap Firecracker Mega Knight Monk
Minions Mega Knight Monk
Monk
Zap Monk
Zap Firecracker Mega Knight
Firecracker Zap Monk
Zap Mega Knight Monk
Zap Firecracker
Elite Barbarians Bats Zap Firecracker
Zap Bats Minions Firecracker
Elite Barbarians
Zap Mega Knight
Zap Firecracker Monk
Mega Knight
Firecracker Monk
Zap Bats Minions
Zap Firecracker Monk
Firecracker Mega Knight
Zap Firecracker
Monk Zap
Firecracker Elite Barbarians Mega Knight
Zap Bats Minions Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker Mega Knight Monk
Firecracker Mega Knight Monk

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