My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Giant Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Electro Dragon Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Magic Archer Graveyard
The Log
Firecracker Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Electro Dragon Magic Archer Mother Witch Graveyard
Fireball
Firecracker Electro Dragon Magic Archer Mother Witch
Poison
Firecracker Electro Dragon Magic Archer Mother Witch Graveyard
Lightning
Electro Dragon Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Electro Giant The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Magic Archer Mother Witch Electro Dragon Graveyard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Magic Archer Mother Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Electro Dragon
Magic Archer Mother Witch Graveyard Mega Knight
Electro Giant
Mother Witch
The Log
Magic Archer Graveyard Mega Knight
Magic Archer
Electro Dragon The Log Mother Witch Mega Knight
Mother Witch
Electro Dragon Electro Giant Magic Archer Mega Knight
Graveyard
Electro Dragon The Log Mega Knight
Mega Knight
Firecracker Electro Dragon The Log Magic Archer Mother Witch Graveyard

Defense Synergies 1 9

Firecracker
The Log Electro Dragon Mega Knight
Electro Dragon
Firecracker The Log
Electro Giant
The Log
Firecracker Electro Dragon Magic Archer Mother Witch Mega Knight
Magic Archer
The Log Mother Witch Mega Knight
Mother Witch
The Log Magic Archer Mega Knight
Graveyard
Mega Knight
Firecracker The Log Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Magic Archer
Firecracker Electro Dragon The Log Mega Knight
Mega Knight Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Electro Dragon Magic Archer Mother Witch Mega Knight
Firecracker Electro Dragon Magic Archer
Electro Dragon Electro Giant The Log Magic Archer Mega Knight
Firecracker Mega Knight
Mother Witch Firecracker Electro Dragon Electro Giant The Log Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Mega Knight Electro Dragon The Log
Mega Knight Firecracker Electro Dragon The Log Magic Archer
Mega Knight
Electro Giant The Log Mega Knight
Mega Knight Firecracker Electro Dragon
Mega Knight Firecracker Electro Dragon The Log Magic Archer
The Log Firecracker Electro Dragon Magic Archer Mother Witch Mega Knight
Mega Knight Firecracker Electro Dragon Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Firecracker Electro Dragon The Log Magic Archer Mega Knight
Mega Knight Electro Dragon The Log
Mega Knight The Log
Mega Knight
Firecracker Electro Giant Mother Witch Electro Dragon Magic Archer
Mega Knight
Electro Dragon Mega Knight Firecracker The Log Magic Archer
Mega Knight Electro Dragon
Mega Knight Electro Giant The Log
Mega Knight
Firecracker Electro Dragon Electro Giant Magic Archer Mega Knight
Electro Dragon Electro Giant Firecracker The Log Magic Archer
Mega Knight Firecracker Electro Dragon Electro Giant The Log Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Electro Giant Mother Witch Electro Dragon Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Electro Dragon Magic Archer
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon The Log Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker The Log Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker The Log Magic Archer
Firecracker Electro Dragon The Log Magic Archer
Magic Archer Firecracker Electro Dragon The Log Mega Knight
Firecracker Electro Dragon The Log Magic Archer Mega Knight
Firecracker Electro Dragon Electro Giant The Log Magic Archer Mother Witch Mega Knight
The Log Magic Archer Mega Knight
The Log
Electro Dragon The Log
Firecracker Electro Giant The Log Mother Witch Electro Dragon Magic Archer Mega Knight
Firecracker The Log Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Dragon Electro Giant Magic Archer Mother Witch
Electro Dragon Firecracker Electro Giant
Electro Dragon The Log Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
The Log
Firecracker Electro Dragon Magic Archer Mega Knight
The Log Firecracker Electro Dragon Magic Archer
Electro Giant
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Giant Firecracker The Log Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Electro Giant The Log Magic Archer Mega Knight
Firecracker Electro Dragon Mega Knight

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