My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elite Barbarians Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Elite Barbarians Witch Ram Rider
Poison
Bats Firecracker Witch
Lightning
Elite Barbarians Witch Ram Rider
Rocket
Elite Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Witch Ram Rider Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Firecracker Witch

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Rage P.E.K.K.A Ram Rider
Firecracker
Bats Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Elite Barbarians
Rage Bats Firecracker Mega Knight
Rage
Elite Barbarians Witch Bats
Witch
Rage P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Bats Firecracker Witch Ram Rider
Ram Rider
Bats Firecracker Witch P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Witch Ram Rider

Defense Synergies 0 7

Bats
Firecracker P.E.K.K.A Mega Knight
Firecracker
Bats P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Rage
Witch
Mega Knight
P.E.K.K.A
Bats Firecracker
Ram Rider
Mega Knight
Bats Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Elite Barbarians P.E.K.K.A Bats Firecracker Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Bats Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Bats Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Bats Firecracker Mega Knight
Bats Ram Rider Firecracker Witch
P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Bats Witch Firecracker Ram Rider Mega Knight
Bats Firecracker Witch Ram Rider
P.E.K.K.A Mega Knight Bats Elite Barbarians Witch Ram Rider
Mega Knight Bats Firecracker Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Elite Barbarians P.E.K.K.A Ram Rider Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Witch P.E.K.K.A
Mega Knight Bats Firecracker Elite Barbarians Witch Ram Rider
Witch Bats Firecracker Ram Rider Mega Knight
P.E.K.K.A Elite Barbarians Ram Rider
Mega Knight Bats Firecracker Elite Barbarians Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch P.E.K.K.A
Firecracker Elite Barbarians Mega Knight
P.E.K.K.A Mega Knight Bats Elite Barbarians Witch Ram Rider
P.E.K.K.A Mega Knight Bats Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Witch Ram Rider Mega Knight
Firecracker Bats Witch Ram Rider
P.E.K.K.A Bats Elite Barbarians Witch Ram Rider
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Bats Firecracker Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Witch Ram Rider
Firecracker Witch Mega Knight
Elite Barbarians Witch Bats Firecracker P.E.K.K.A
Bats Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Firecracker Mega Knight
Firecracker Bats Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Bats Elite Barbarians
Firecracker Ram Rider
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker
Elite Barbarians Bats Firecracker Witch
Bats Firecracker Witch
Elite Barbarians
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Bats Witch
Firecracker Witch Ram Rider
Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Bats Firecracker Elite Barbarians Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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