My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Musketeer Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Prince
Giant Snowball
Spear Goblins Bats Musketeer Hog Rider
Zap
Spear Goblins Bats Firecracker Prince
Barbarian Barrel
Spear Goblins Firecracker Musketeer
The Log
Spear Goblins Firecracker Musketeer Hog Rider Prince
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Spear Goblins Bats Firecracker
Royal Delivery
Spear Goblins Bats Firecracker Musketeer Hog Rider Prince
Fireball
Firecracker Musketeer Hog Rider
Poison
Spear Goblins Bats Firecracker Musketeer
Lightning
Musketeer Prince
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Firecracker Musketeer Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Firecracker

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Firecracker Prince Mega Knight
Bats
Hog Rider Mega Knight Zap Firecracker Prince
Zap
Firecracker Hog Rider Prince Spear Goblins Bats Musketeer Mega Knight
Firecracker
Zap Hog Rider Spear Goblins Bats Prince Mega Knight
Musketeer
Hog Rider Zap Prince Mega Knight
Hog Rider
Spear Goblins Bats Zap Firecracker Musketeer Prince Mega Knight
Prince
Zap Mega Knight Spear Goblins Bats Firecracker Musketeer Hog Rider
Mega Knight
Bats Prince Spear Goblins Zap Firecracker Musketeer Hog Rider

Defense Synergies 1 18

Spear Goblins
Bats Zap Firecracker Musketeer Prince Mega Knight
Bats
Spear Goblins Zap Firecracker Musketeer Prince Mega Knight
Zap
Mega Knight Spear Goblins Bats Firecracker Musketeer Prince
Firecracker
Spear Goblins Bats Zap Musketeer Prince Mega Knight
Musketeer
Spear Goblins Bats Zap Firecracker Mega Knight
Hog Rider
Prince
Spear Goblins Bats Zap Firecracker
Mega Knight
Zap Spear Goblins Bats Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer Prince Mega Knight
Prince Mega Knight Bats Musketeer
Prince Bats Firecracker Musketeer Mega Knight
Firecracker Prince Mega Knight
Spear Goblins Bats Zap Firecracker Musketeer Mega Knight
Bats Musketeer Spear Goblins Zap Firecracker
Zap Musketeer Mega Knight
Musketeer Prince
Spear Goblins Firecracker Musketeer Prince Mega Knight
Bats Spear Goblins Zap Firecracker Musketeer Mega Knight
Musketeer Spear Goblins Bats Zap Firecracker
Prince Mega Knight Bats Zap Musketeer
Mega Knight Bats Zap Firecracker Prince
Prince Mega Knight
Zap Prince Mega Knight
Mega Knight Bats Firecracker Musketeer Prince
Mega Knight Spear Goblins Bats Zap Firecracker Musketeer Prince
Zap Spear Goblins Bats Firecracker Musketeer Mega Knight
Musketeer Prince
Mega Knight Spear Goblins Bats Firecracker Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Prince
Zap Firecracker Musketeer Prince Mega Knight
Mega Knight Spear Goblins Bats Zap Musketeer Prince
Prince Mega Knight Bats Zap Musketeer
Musketeer Prince Mega Knight
Firecracker Bats Zap Musketeer
Prince Spear Goblins Bats Musketeer
Mega Knight Prince
Zap Mega Knight Spear Goblins Bats Firecracker Prince
Musketeer
Mega Knight Bats Musketeer Prince
Mega Knight Zap Prince
Prince Mega Knight
Firecracker Musketeer Mega Knight
Spear Goblins Bats Zap Firecracker Musketeer Prince
Bats Mega Knight Zap Firecracker Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer
Firecracker Musketeer Prince
Zap Firecracker Mega Knight
Firecracker Spear Goblins Bats Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Bats Musketeer Prince
Firecracker Zap Musketeer Prince
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer Prince
Spear Goblins Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats
Zap Firecracker Musketeer Prince Mega Knight
Zap Firecracker Mega Knight
Musketeer Prince Mega Knight
Musketeer Prince
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Prince Mega Knight
Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Spear Goblins Bats Musketeer Prince
Zap Firecracker Musketeer
Firecracker Musketeer Prince Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Prince Mega Knight
Zap Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer Prince Mega Knight
Prince
Firecracker Mega Knight

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