My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Princess Royal Ghost Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Princess
Zap
Firecracker Goblin Hut Princess
Barbarian Barrel
Firecracker Goblin Hut Princess Royal Ghost Magic Archer
The Log
Firecracker Goblin Hut Princess
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut Princess
Royal Delivery
Firecracker Goblin Hut Princess Royal Ghost Magic Archer
Fireball
Firecracker Goblin Hut Princess Magic Archer
Poison
Firecracker Goblin Hut Princess Magic Archer
Lightning
Goblin Hut Magic Archer Monk
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Princess Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Princess Royal Ghost Magic Archer Goblin Hut Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tornado Princess Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Tornado Princess Mega Knight Monk
Goblin Hut
Firecracker Royal Ghost Magic Archer Mega Knight
Tornado
Magic Archer Firecracker Princess Mega Knight
Princess
Firecracker Tornado Royal Ghost Mega Knight
Royal Ghost
Goblin Hut Princess Magic Archer Mega Knight Monk
Magic Archer
Tornado Goblin Hut Royal Ghost Mega Knight
Mega Knight
Firecracker Goblin Hut Tornado Princess Royal Ghost Magic Archer
Monk
Firecracker Royal Ghost

Defense Synergies 1 11

Firecracker
Goblin Hut Tornado Princess Mega Knight
Goblin Hut
Firecracker Royal Ghost
Tornado
Magic Archer Firecracker Princess Mega Knight
Princess
Firecracker Tornado Royal Ghost Mega Knight
Royal Ghost
Goblin Hut Princess Mega Knight
Magic Archer
Tornado Mega Knight
Mega Knight
Firecracker Tornado Princess Royal Ghost Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Mega Knight Monk
Goblin Hut Tornado Mega Knight
Goblin Hut Firecracker Mega Knight Monk
Firecracker Tornado Princess Mega Knight Monk
Tornado Firecracker Royal Ghost Magic Archer Mega Knight
Tornado Firecracker Goblin Hut Princess Magic Archer
Magic Archer Mega Knight Monk
Goblin Hut Tornado Princess
Tornado Firecracker Royal Ghost Mega Knight
Firecracker Goblin Hut Tornado Princess Royal Ghost Magic Archer Mega Knight
Firecracker Goblin Hut Tornado Princess Magic Archer
Goblin Hut Mega Knight
Mega Knight Firecracker Goblin Hut Tornado Princess Royal Ghost Magic Archer
Goblin Hut Mega Knight
Tornado Monk Goblin Hut Mega Knight
Mega Knight Firecracker Goblin Hut Tornado
Mega Knight Firecracker Goblin Hut Tornado Royal Ghost Magic Archer
Tornado Firecracker Goblin Hut Princess Royal Ghost Magic Archer Mega Knight
Goblin Hut Tornado
Royal Ghost Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Royal Ghost
Firecracker Royal Ghost Magic Archer Mega Knight Monk
Mega Knight Goblin Hut
Mega Knight Tornado Monk
Goblin Hut Mega Knight
Firecracker Goblin Hut Tornado Princess Magic Archer Monk
Goblin Hut
Mega Knight
Mega Knight Firecracker Goblin Hut Tornado Magic Archer Monk
Goblin Hut
Mega Knight Goblin Hut
Mega Knight Monk Tornado
Mega Knight
Firecracker Princess Magic Archer Mega Knight
Goblin Hut Firecracker Tornado Magic Archer Monk
Mega Knight Firecracker Goblin Hut Princess Royal Ghost Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Royal Ghost Monk
Firecracker Monk Tornado Princess Royal Ghost Magic Archer
Goblin Hut Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Tornado Princess Magic Archer Monk
Firecracker Tornado Princess Magic Archer
Firecracker Tornado Princess Magic Archer
Monk Firecracker Tornado
Tornado
Firecracker Monk Tornado Princess Magic Archer
Monk Firecracker Tornado Princess Magic Archer
Firecracker Goblin Hut Princess Magic Archer
Firecracker Princess Magic Archer Monk
Princess Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Princess Magic Archer
Magic Archer Firecracker Goblin Hut Princess Mega Knight
Monk Tornado
Firecracker Princess Magic Archer Mega Knight Monk
Firecracker Tornado Princess Magic Archer Mega Knight Monk
Magic Archer Mega Knight Monk
Tornado Princess
Tornado Monk
Monk
Firecracker Tornado Princess Magic Archer Mega Knight
Firecracker Tornado Princess Royal Ghost Magic Archer Monk
Tornado Princess Magic Archer Mega Knight Monk
Firecracker Tornado Magic Archer
Firecracker Tornado Princess Magic Archer
Firecracker Goblin Hut
Magic Archer Mega Knight
Firecracker Princess Magic Archer Monk
Mega Knight
Firecracker Princess Magic Archer Monk
Goblin Hut Princess Magic Archer
Firecracker Tornado Princess Magic Archer Monk
Firecracker Princess Magic Archer Mega Knight
Firecracker Princess Magic Archer
Monk Tornado
Firecracker Mega Knight
Firecracker Tornado Princess Magic Archer
Firecracker Tornado Princess Magic Archer
Firecracker Tornado Princess Royal Ghost Magic Archer Mega Knight Monk
Firecracker Mega Knight Monk

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