My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Electro Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Electro Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess
Zap
Skeletons Firecracker Princess
Barbarian Barrel
Skeletons Firecracker Princess
The Log
Skeletons Firecracker Princess
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Firecracker Princess
Fireball
Firecracker Princess
Poison
Firecracker Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Giant The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Rune Giant Electro Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Princess Poison Rune Giant Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Rune Giant Princess Mega Knight
Poison
The Log Mega Knight
Rune Giant
Firecracker
Electro Giant
The Log
Poison Princess Mega Knight
Princess
Firecracker The Log Mega Knight
Mega Knight
Firecracker Poison The Log Princess

Defense Synergies 1 11

Skeletons
Firecracker Poison The Log Princess
Firecracker
The Log Skeletons Princess Mega Knight
Poison
Skeletons The Log Mega Knight
Rune Giant
Electro Giant
The Log
Firecracker Skeletons Poison Princess Mega Knight
Princess
Skeletons Firecracker The Log Mega Knight
Mega Knight
Firecracker Poison The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Firecracker The Log Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Firecracker Poison The Log Princess Mega Knight
The Log Skeletons Firecracker Mega Knight
Firecracker Poison Princess
Poison Electro Giant The Log Mega Knight
Skeletons Princess
Skeletons Firecracker Mega Knight
Poison Skeletons Firecracker Electro Giant The Log Princess Mega Knight
Firecracker Poison Princess
Mega Knight Skeletons The Log
Mega Knight Firecracker Poison The Log Princess
Mega Knight
Electro Giant The Log Mega Knight
Mega Knight Skeletons Firecracker Poison
Mega Knight Firecracker The Log
Poison The Log Firecracker Princess Mega Knight
Mega Knight Firecracker Poison Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Giant
Poison Firecracker The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Mega Knight
Firecracker Poison Electro Giant Skeletons Princess
Skeletons
Mega Knight
Mega Knight Skeletons Firecracker Poison The Log
Skeletons
Mega Knight
Mega Knight Poison Electro Giant The Log
Mega Knight Skeletons
Firecracker Electro Giant Princess Mega Knight
Electro Giant Skeletons Firecracker Poison The Log
Poison Mega Knight Firecracker Electro Giant The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Firecracker The Log
Firecracker Poison The Log Princess
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Electro Giant Princess
Firecracker Poison The Log Princess
Poison The Log Firecracker Princess
Poison The Log Firecracker
Poison
Firecracker Poison The Log Princess
Poison Firecracker Princess
Poison Firecracker The Log Princess
Firecracker Poison Princess
Princess Firecracker Poison The Log
Firecracker Poison The Log Princess
Firecracker Poison The Log Princess Mega Knight
Poison
Firecracker Poison The Log Princess Mega Knight
Firecracker Poison Electro Giant The Log Princess Mega Knight
Poison The Log Mega Knight
Poison Princess
The Log
Poison The Log
Firecracker Poison Electro Giant The Log Princess Mega Knight
Firecracker Poison The Log Princess
Poison The Log Princess Mega Knight
Poison Firecracker The Log
Poison Firecracker Electro Giant Princess
Firecracker Poison Electro Giant
Poison The Log Mega Knight
Firecracker Poison Princess
Mega Knight
Firecracker Poison The Log Princess
Princess
Poison Firecracker Princess
The Log
Poison Firecracker Princess Mega Knight
The Log Firecracker Poison Princess
Poison Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Poison The Log Princess
Firecracker Poison Princess
Poison Firecracker Electro Giant The Log Princess Mega Knight
Firecracker Mega Knight

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