My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Bandit Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Inferno Tower Guards Bandit Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Guards Executioner Bandit
The Log
Firecracker Elixir Golem Guards Bandit Ram Rider
Earthquake
Firecracker Elixir Golem Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Guards Executioner Bandit Ram Rider
Fireball
Firecracker Elixir Golem Inferno Tower Executioner Bandit Ram Rider
Poison
Firecracker Elixir Golem Inferno Tower Guards Executioner
Lightning
Inferno Tower Executioner Bandit Ram Rider
Rocket
Inferno Tower Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Guards Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Guards Bandit Inferno Tower Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Guards Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bandit Ram Rider Mega Knight
Elixir Golem
Firecracker Executioner Bandit
Inferno Tower
Guards
Bandit Ram Rider
Executioner
Elixir Golem Bandit Mega Knight
Bandit
Firecracker Elixir Golem Guards Executioner Ram Rider Mega Knight
Ram Rider
Firecracker Guards Bandit Mega Knight
Mega Knight
Firecracker Executioner Bandit Ram Rider

Defense Synergies 1 11

Firecracker
Inferno Tower Guards Bandit Mega Knight
Elixir Golem
Inferno Tower
Guards Firecracker Bandit Mega Knight
Guards
Inferno Tower Firecracker Executioner
Executioner
Guards Bandit Mega Knight
Bandit
Firecracker Inferno Tower Executioner Ram Rider Mega Knight
Ram Rider
Bandit
Mega Knight
Firecracker Inferno Tower Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner Ram Rider
Inferno Tower Firecracker Executioner Bandit Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Executioner Bandit
Inferno Tower Firecracker Guards Bandit Ram Rider Mega Knight
Firecracker Mega Knight
Firecracker Guards Executioner Bandit Mega Knight
Inferno Tower Ram Rider Firecracker Executioner
Inferno Tower Bandit Ram Rider Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Bandit Mega Knight
Guards Executioner Firecracker Bandit Ram Rider Mega Knight
Inferno Tower Executioner Firecracker Ram Rider
Inferno Tower Mega Knight Guards Bandit Ram Rider
Executioner Mega Knight Firecracker Guards
Inferno Tower Bandit Ram Rider Mega Knight
Inferno Tower Bandit Ram Rider Mega Knight
Mega Knight Firecracker Inferno Tower Executioner
Mega Knight Firecracker Guards Executioner Bandit Ram Rider
Executioner Firecracker Guards Bandit Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Firecracker Guards Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Bandit
Bandit Firecracker Executioner Mega Knight
Guards Bandit Mega Knight Inferno Tower Ram Rider
Guards Mega Knight Inferno Tower Bandit Ram Rider
Inferno Tower Guards Executioner Bandit Ram Rider Mega Knight
Firecracker Executioner Ram Rider
Guards Inferno Tower Bandit Ram Rider
Inferno Tower Mega Knight
Mega Knight Firecracker Inferno Tower Bandit
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Guards
Mega Knight Inferno Tower Guards Executioner Bandit Ram Rider
Firecracker Executioner Mega Knight
Inferno Tower Guards Firecracker Executioner
Executioner Mega Knight Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Executioner Bandit Ram Rider
Bandit
Firecracker Guards
Executioner Firecracker Mega Knight
Firecracker Executioner Ram Rider
Firecracker Executioner
Firecracker Executioner Ram Rider
Firecracker Bandit Ram Rider
Guards
Firecracker Bandit Ram Rider
Firecracker Executioner
Firecracker Executioner Bandit
Firecracker Bandit
Firecracker
Firecracker Executioner Bandit
Firecracker Executioner Bandit Mega Knight
Firecracker Executioner Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Executioner Mega Knight
Firecracker Executioner Bandit Ram Rider
Bandit Ram Rider Mega Knight
Firecracker Bandit
Firecracker Executioner
Firecracker Guards
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Guards Bandit
Firecracker Executioner Ram Rider
Firecracker Executioner Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Guards
Firecracker Executioner
Firecracker Executioner Bandit Mega Knight

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