My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Firecracker Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Ram Rider
Fireball
Firecracker Inferno Tower Skeleton Army Ram Rider
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Skeleton Army Inferno Tower Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Rage Ram Rider
Firecracker
Bats Ram Rider Mega Knight
Inferno Tower
Rocket
Rage
Bats
Skeleton Army
Ram Rider
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Ram Rider

Defense Synergies 1 7

Bats
Firecracker Inferno Tower Mega Knight
Firecracker
Bats Inferno Tower Skeleton Army Mega Knight
Inferno Tower
Skeleton Army Bats Firecracker Mega Knight
Rocket
Rage
Skeleton Army
Inferno Tower Firecracker
Ram Rider
Mega Knight
Bats Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower Ram Rider
Inferno Tower Skeleton Army Bats Firecracker Ram Rider Mega Knight
Inferno Tower Rocket Skeleton Army Ram Rider Mega Knight Bats
Inferno Tower Skeleton Army Bats Firecracker Ram Rider Mega Knight
Firecracker Rocket Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Mega Knight
Bats Inferno Tower Rocket Ram Rider Firecracker
Rocket Inferno Tower Ram Rider Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Bats Skeleton Army Firecracker Ram Rider Mega Knight
Inferno Tower Bats Firecracker Ram Rider
Inferno Tower Skeleton Army Mega Knight Bats Rocket Ram Rider
Rocket Skeleton Army Mega Knight Bats Firecracker
Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Rocket Skeleton Army Ram Rider Mega Knight
Mega Knight Bats Firecracker Inferno Tower Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Ram Rider
Bats Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider
Skeleton Army Mega Knight Bats Firecracker
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Firecracker Rocket Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower Rocket Ram Rider
Rocket Skeleton Army Mega Knight Bats Inferno Tower Ram Rider
Inferno Tower Skeleton Army Ram Rider Mega Knight
Firecracker Rocket Bats Ram Rider
Rocket Skeleton Army Bats Inferno Tower Ram Rider
Inferno Tower Mega Knight Skeleton Army
Rocket Mega Knight Bats Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Inferno Tower
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Inferno Tower Ram Rider
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats Firecracker Rocket
Bats Mega Knight Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Ram Rider
Rocket
Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Bats Rocket Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Rocket Bats
Firecracker Rocket Ram Rider
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Bats Rocket
Rocket Firecracker Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Rocket Firecracker
Bats Firecracker
Rocket Bats Firecracker
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Bats Rocket Skeleton Army
Rocket Firecracker Ram Rider
Firecracker Rocket Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Bats Firecracker Rocket
Firecracker Bats Rocket
Firecracker Rocket Mega Knight
Firecracker Rocket Mega Knight

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