My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Firecracker Furnace Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Furnace Skeleton Army
The Log
Firecracker Elite Barbarians Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Bats Firecracker Furnace Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Skeleton Army
Fireball
Firecracker Elite Barbarians Furnace Skeleton Army
Poison
Bats Firecracker Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Fireball Furnace Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Fireball Bats Furnace Mega Knight
Firecracker
Zap Bats Elite Barbarians Mega Knight
Elite Barbarians
Zap Bats Firecracker Fireball Furnace Mega Knight
Fireball
Zap Elite Barbarians Mega Knight
Furnace
Zap Elite Barbarians
Skeleton Army
Mega Knight
Bats Zap Firecracker Elite Barbarians Fireball

Defense Synergies 2 12

Bats
Zap Firecracker Mega Knight
Zap
Fireball Mega Knight Bats Firecracker Elite Barbarians Furnace Skeleton Army
Firecracker
Bats Zap Skeleton Army Mega Knight
Elite Barbarians
Zap Mega Knight
Fireball
Zap Mega Knight
Furnace
Zap Skeleton Army
Skeleton Army
Zap Firecracker Furnace
Mega Knight
Zap Bats Firecracker Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Elite Barbarians Skeleton Army Bats Zap Firecracker Furnace Mega Knight
Furnace Skeleton Army Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Firecracker Furnace Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Zap Firecracker Furnace Mega Knight
Bats Furnace Zap Firecracker Fireball
Zap Fireball Mega Knight
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Zap Firecracker Fireball Furnace Mega Knight
Bats Zap Firecracker Fireball Furnace
Furnace Skeleton Army Mega Knight Bats Zap Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Bats Zap Firecracker Furnace
Elite Barbarians Skeleton Army Furnace Mega Knight
Skeleton Army Zap Elite Barbarians Fireball Furnace Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Fireball Furnace Skeleton Army
Fireball Mega Knight Bats Zap Firecracker Elite Barbarians Furnace Skeleton Army
Zap Furnace Bats Firecracker Fireball Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Bats Firecracker Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Fireball Furnace
Fireball Zap Firecracker Elite Barbarians Mega Knight
Skeleton Army Mega Knight Bats Zap Elite Barbarians Furnace
Skeleton Army Mega Knight Bats Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight
Firecracker Fireball Furnace Bats Zap
Skeleton Army Bats Elite Barbarians Fireball Furnace
Mega Knight Elite Barbarians Skeleton Army
Zap Mega Knight Bats Firecracker Elite Barbarians Fireball Skeleton Army
Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball
Firecracker Fireball Furnace Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Bats Zap Firecracker Fireball Furnace
Bats Mega Knight Zap Firecracker Elite Barbarians Fireball
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Furnace Mega Knight
Firecracker Fireball Bats Zap Furnace
Firecracker Furnace
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Elite Barbarians Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball Furnace
Zap Firecracker Fireball Furnace
Firecracker Fireball Furnace Mega Knight
Fireball
Bats
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Furnace Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Elite Barbarians Bats Zap Firecracker Fireball Furnace
Zap Bats Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Bats Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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