My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Wizard P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Wizard
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Fireball Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Firecracker Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Mega Knight
Firecracker
Ice Spirit P.E.K.K.A Mega Knight
Fireball
Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Firecracker Wizard
Mega Knight
Ice Spirit Firecracker Fireball Wizard
Goblinstein

Defense Synergies 0 14

Skeletons
Ice Spirit Firecracker Wizard P.E.K.K.A
Ice Spirit
Skeletons Firecracker Fireball Wizard P.E.K.K.A Mega Knight
Firecracker
Skeletons Ice Spirit P.E.K.K.A Mega Knight
Fireball
Ice Spirit Mega Knight
Wizard
Skeletons Ice Spirit P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Ice Spirit Firecracker Wizard
Mega Knight
Ice Spirit Firecracker Fireball Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
P.E.K.K.A Skeletons Ice Spirit Firecracker Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Fireball P.E.K.K.A Mega Knight
Fireball Skeletons Firecracker Mega Knight
Ice Spirit Firecracker Fireball Wizard
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Mega Knight
Skeletons Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
P.E.K.K.A Mega Knight Skeletons Ice Spirit Fireball Wizard
Fireball Wizard Mega Knight Ice Spirit Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Ice Spirit Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Mega Knight Firecracker Wizard
Wizard Ice Spirit Firecracker Fireball Mega Knight
P.E.K.K.A
Wizard Mega Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball P.E.K.K.A
Fireball Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Skeletons Mega Knight
Firecracker Fireball Wizard Skeletons Ice Spirit
P.E.K.K.A Skeletons Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Firecracker Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Skeletons Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Skeletons Ice Spirit Firecracker Fireball P.E.K.K.A
Mega Knight Firecracker Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Ice Spirit
Firecracker Wizard
Fireball Ice Spirit Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Ice Spirit Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard
Ice Spirit Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Ice Spirit Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball Wizard
Ice Spirit Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Wizard Mega Knight

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