My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Prince Bandit
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers Prince Bandit
Barbarian Barrel
Skeletons Firecracker Wall Breakers Bandit
The Log
Skeletons Firecracker Wall Breakers Prince Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Wall Breakers Prince Bandit
Fireball
Firecracker Wall Breakers Bandit
Poison
Firecracker
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Arrows Firecracker Bandit Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Prince Wall Breakers Bandit Mega Knight
Arrows
Zap Wall Breakers Prince Bandit Mega Knight
Firecracker
Zap Wall Breakers Prince Bandit Mega Knight
Wall Breakers
Zap Arrows Firecracker Mega Knight
Prince
Zap Mega Knight Arrows Firecracker
Bandit
Zap Arrows Firecracker Mega Knight
Mega Knight
Prince Zap Arrows Firecracker Wall Breakers Bandit

Defense Synergies 2 14

Skeletons
Zap Firecracker Prince Bandit
Zap
Mega Knight Skeletons Arrows Firecracker Prince Bandit
Arrows
Mega Knight Zap Prince Bandit
Firecracker
Skeletons Zap Prince Bandit Mega Knight
Wall Breakers
Prince
Skeletons Zap Arrows Firecracker
Bandit
Skeletons Zap Arrows Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeletons Zap Firecracker Prince Bandit Mega Knight
Prince Mega Knight Skeletons Bandit
Prince Skeletons Firecracker Bandit Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Skeletons Zap Firecracker Bandit Mega Knight
Zap Arrows Firecracker
Zap Arrows Bandit Mega Knight
Skeletons Prince
Skeletons Firecracker Prince Bandit Mega Knight
Skeletons Zap Arrows Firecracker Bandit Mega Knight
Arrows Zap Firecracker
Prince Mega Knight Skeletons Zap Bandit
Mega Knight Zap Arrows Firecracker Prince
Prince Bandit Mega Knight
Zap Prince Bandit Mega Knight
Mega Knight Skeletons Arrows Firecracker Prince
Arrows Mega Knight Zap Firecracker Prince Bandit
Zap Arrows Firecracker Bandit Mega Knight
Prince
Mega Knight Arrows Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Prince Bandit
Bandit Zap Arrows Firecracker Prince Mega Knight
Bandit Mega Knight Skeletons Zap Prince
Prince Mega Knight Zap Bandit
Skeletons Prince Bandit Mega Knight
Arrows Firecracker Skeletons Zap
Prince Skeletons Bandit
Mega Knight Prince
Zap Mega Knight Skeletons Firecracker Prince Bandit
Skeletons
Mega Knight Prince
Mega Knight Zap Arrows Prince
Prince Mega Knight Skeletons Bandit
Firecracker Mega Knight
Skeletons Zap Firecracker Prince
Arrows Mega Knight Zap Firecracker
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Prince
Firecracker Zap Arrows Prince Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Zap Arrows Firecracker Prince Bandit Mega Knight
Zap Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Bandit
Zap Arrows Prince Bandit Mega Knight
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Zap Prince Bandit
Zap Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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