My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker Wizard
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Goblin Gang Firecracker Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Wizard
Mega Knight
Zap Arrows Firecracker Wizard

Defense Synergies 2 15

Skeletons
Zap Firecracker Wizard P.E.K.K.A
Zap
Mega Knight Skeletons Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Skeletons Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard
Skeletons P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Zap Arrows Goblin Gang Firecracker Wizard
Mega Knight
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
P.E.K.K.A Skeletons Zap Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Skeletons Goblin Gang Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Goblin Gang Skeletons Zap Firecracker Mega Knight
Zap Arrows Goblin Gang Firecracker Wizard
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mega Knight
Goblin Gang Skeletons Zap Arrows Firecracker Wizard Mega Knight
Arrows Zap Goblin Gang Firecracker Wizard
P.E.K.K.A Mega Knight Skeletons Zap Goblin Gang Wizard
Wizard Mega Knight Zap Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Firecracker Wizard
Zap Arrows Wizard Firecracker Mega Knight
P.E.K.K.A
Goblin Gang Wizard Mega Knight Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Skeletons Zap
Goblin Gang P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Goblin Gang Mega Knight
Arrows Firecracker Wizard Skeletons Zap Goblin Gang
Goblin Gang P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeletons Firecracker
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Skeletons Goblin Gang Wizard
Wizard Firecracker Mega Knight
Goblin Gang Skeletons Zap Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Goblin Gang
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Zap Goblin Gang
Zap Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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