My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Valkyrie
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Earthquake Tesla Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Earthquake

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Mega Knight
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Goblin Gang Earthquake Valkyrie Mega Knight
Tesla
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Valkyrie
Hog Rider Goblin Gang Firecracker
Hog Rider
Arrows Goblin Gang Firecracker Earthquake Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Earthquake Hog Rider

Defense Synergies 3 10

Arrows
Mega Knight Tesla Valkyrie
Goblin Gang
Tesla Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Tesla Earthquake Mega Knight
Tesla
Goblin Gang Arrows Firecracker Earthquake Valkyrie
Earthquake
Firecracker Tesla Mega Knight
Valkyrie
Firecracker Arrows Goblin Gang Tesla
Hog Rider
Mega Knight
Arrows Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Valkyrie
Goblin Gang Firecracker Tesla Valkyrie Mega Knight
Goblin Gang Tesla Mega Knight Valkyrie
Tesla Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Earthquake Valkyrie Mega Knight
Arrows Goblin Gang Firecracker Tesla Earthquake Valkyrie Mega Knight
Tesla Arrows Goblin Gang Firecracker
Earthquake Arrows Tesla Valkyrie Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Valkyrie Mega Knight
Goblin Gang Valkyrie Arrows Firecracker Tesla Earthquake Mega Knight
Arrows Tesla Goblin Gang Firecracker
Tesla Mega Knight Goblin Gang Earthquake Valkyrie
Valkyrie Mega Knight Arrows Goblin Gang Firecracker Tesla Earthquake
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Goblin Gang Firecracker Valkyrie
Arrows Tesla Mega Knight Goblin Gang Firecracker Valkyrie
Arrows Earthquake Valkyrie Firecracker Tesla Mega Knight
Tesla
Goblin Gang Valkyrie Mega Knight Arrows Firecracker Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Tesla
Arrows Goblin Gang Firecracker Tesla Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Tesla
Goblin Gang Tesla Valkyrie Mega Knight
Arrows Firecracker Goblin Gang Tesla
Goblin Gang Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Firecracker Valkyrie
Goblin Gang Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Goblin Gang Tesla Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Tesla Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Earthquake Valkyrie
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Earthquake Valkyrie Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Valkyrie Mega Knight
Arrows Firecracker Earthquake
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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