My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel
Zap
Skeletons Spear Goblins Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Knight Firecracker Tesla Goblin Barrel
The Log
Skeletons Spear Goblins Firecracker Goblin Barrel
Earthquake
Skeletons Spear Goblins Firecracker Tesla Goblin Barrel
Arrows
Skeletons Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Knight Firecracker Goblin Barrel
Fireball
Firecracker Tesla Goblin Barrel
Poison
Spear Goblins Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Knight Firecracker Goblin Barrel Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Goblin Barrel Firecracker Mega Knight
Knight
Spear Goblins Firecracker Goblin Barrel The Log
Firecracker
Knight Spear Goblins Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Spear Goblins Knight Firecracker Mega Knight
The Log
Knight Mega Knight
Mega Knight
Spear Goblins Firecracker Goblin Barrel The Log

Defense Synergies 7 11

Skeletons
Tesla Spear Goblins Knight Firecracker The Log
Spear Goblins
Knight Tesla Skeletons Firecracker The Log Mega Knight
Knight
Spear Goblins Firecracker Tesla Skeletons The Log
Firecracker
Knight The Log Skeletons Spear Goblins Tesla Mega Knight
Tesla
Skeletons Spear Goblins Knight The Log Firecracker
Goblin Barrel
The Log
Firecracker Tesla Skeletons Spear Goblins Knight Mega Knight
Mega Knight
Spear Goblins Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Tesla The Log
Skeletons Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Spear Goblins Firecracker Tesla Mega Knight
Tesla Spear Goblins Firecracker
Tesla The Log Mega Knight
Tesla Skeletons
Knight Skeletons Spear Goblins Firecracker Tesla Mega Knight
Skeletons Spear Goblins Knight Firecracker Tesla The Log Mega Knight
Tesla Spear Goblins Firecracker
Tesla Mega Knight Skeletons Knight The Log
Mega Knight Firecracker Tesla The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Knight Firecracker
Tesla Mega Knight Spear Goblins Knight Firecracker The Log
The Log Spear Goblins Knight Firecracker Tesla Mega Knight
Tesla
Mega Knight Spear Goblins Knight Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Spear Goblins Tesla
Knight Firecracker Tesla The Log Mega Knight
Mega Knight Skeletons Spear Goblins Knight The Log
Mega Knight Knight Tesla The Log
Skeletons Knight Tesla Mega Knight
Firecracker Skeletons Tesla
Skeletons Spear Goblins Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Spear Goblins Knight Firecracker The Log
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Knight Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Spear Goblins Knight Firecracker The Log
Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Spear Goblins
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Spear Goblins
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: