My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Tornado Fireball Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Goblin Gang
Firecracker Monk
Firecracker
Bats Goblin Gang Tornado Mega Knight Monk
Fireball
Tornado The Log Mega Knight
Tornado
Fireball Firecracker The Log Mega Knight
The Log
Fireball Tornado Mega Knight
Mega Knight
Bats Firecracker Fireball Tornado The Log
Monk
Goblin Gang Firecracker

Defense Synergies 3 11

Bats
Firecracker The Log Mega Knight
Goblin Gang
Firecracker The Log
Firecracker
The Log Bats Goblin Gang Tornado Mega Knight
Fireball
Tornado The Log Mega Knight
Tornado
Fireball Firecracker The Log Mega Knight
The Log
Firecracker Fireball Bats Goblin Gang Tornado Mega Knight
Mega Knight
Bats Firecracker Fireball Tornado The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Bats Goblin Gang Firecracker The Log Mega Knight Monk
Goblin Gang Tornado Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight Monk
Firecracker Fireball Tornado The Log Mega Knight Monk
Goblin Gang Fireball Tornado The Log Bats Firecracker Mega Knight
Bats Tornado Goblin Gang Firecracker Fireball
Fireball The Log Mega Knight Monk
Goblin Gang Tornado
Goblin Gang Tornado Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball Tornado The Log Mega Knight
Bats Goblin Gang Firecracker Fireball Tornado
Mega Knight Bats Goblin Gang Fireball The Log
Fireball Mega Knight Bats Goblin Gang Firecracker Tornado The Log
Goblin Gang Mega Knight
Tornado Monk Goblin Gang Fireball The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball Tornado
Fireball Mega Knight Bats Goblin Gang Firecracker Tornado The Log
Tornado The Log Bats Firecracker Fireball Mega Knight
Tornado
Goblin Gang Mega Knight Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Firecracker The Log Mega Knight Monk
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Fireball Tornado The Log Monk
Goblin Gang Mega Knight
Firecracker Fireball Bats Goblin Gang Tornado Monk
Goblin Gang Bats Fireball
Mega Knight
Mega Knight Bats Firecracker Fireball Tornado The Log Monk
Goblin Gang
Mega Knight Bats
Mega Knight Monk Fireball Tornado The Log
Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Bats Firecracker Fireball Tornado The Log Monk
Bats Mega Knight Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk Tornado The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats Tornado Monk
Firecracker Tornado The Log
Fireball The Log Firecracker Tornado
Fireball The Log Monk Firecracker Tornado
Bats Goblin Gang Fireball Tornado
Firecracker Monk Fireball Tornado The Log
Fireball Monk Firecracker Tornado
Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Monk Fireball Tornado
Bats
Firecracker Fireball The Log Mega Knight Monk
Firecracker Fireball Tornado The Log Mega Knight Monk
Fireball The Log Mega Knight Monk
Fireball Tornado
Tornado The Log Monk
Fireball The Log Monk
Firecracker Tornado The Log Fireball Mega Knight
Firecracker Fireball The Log Tornado Monk
Fireball Tornado The Log Mega Knight Monk
Fireball Firecracker Tornado The Log
Bats Firecracker Fireball Tornado
Bats Firecracker Fireball
Fireball
Fireball The Log Mega Knight
Firecracker Fireball Monk
Mega Knight
Firecracker Fireball The Log Monk
Bats Goblin Gang Fireball
Fireball Firecracker Tornado Monk
The Log Fireball
Fireball Goblin Gang Firecracker Mega Knight
The Log Firecracker Fireball
Monk Fireball Tornado
Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball Tornado The Log
Firecracker Bats Fireball Tornado
Firecracker Fireball Tornado The Log Mega Knight Monk
Fireball Firecracker Mega Knight Monk

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