My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Ram Rider Mighty Miner
Zap
Firecracker Ram Rider Mighty Miner
Barbarian Barrel
Firecracker
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Ram Rider
Fireball
Firecracker Bowler Ram Rider Mighty Miner
Poison
Firecracker
Lightning
Bowler Ram Rider Mighty Miner
Rocket
Bowler Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Bowler Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tornado Mighty Miner Bowler Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Tornado Mighty Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado Bowler Ram Rider Mega Knight
Rocket
Tornado Mirror
Mirror
Firecracker Rocket Tornado Ram Rider
Tornado
Rocket Firecracker Mirror Bowler Ram Rider Mega Knight
Bowler
Firecracker Tornado Ram Rider
Ram Rider
Firecracker Mirror Tornado Bowler Mega Knight
Mega Knight
Firecracker Tornado Ram Rider
Mighty Miner

Defense Synergies 3 7

Firecracker
Mirror Tornado Mega Knight
Rocket
Tornado
Mirror
Tornado Firecracker Bowler Mega Knight
Tornado
Rocket Mirror Bowler Firecracker Ram Rider Mega Knight
Bowler
Tornado Mirror
Ram Rider
Tornado
Mega Knight
Firecracker Mirror Tornado
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Ram Rider
Firecracker Ram Rider Mega Knight
Rocket Tornado Bowler Ram Rider Mega Knight
Firecracker Bowler Ram Rider Mega Knight
Firecracker Rocket Tornado Bowler Mega Knight
Tornado Bowler Firecracker Mega Knight
Rocket Tornado Ram Rider Firecracker
Rocket Bowler Ram Rider Mega Knight
Mighty Miner Tornado
Tornado Firecracker Bowler Mega Knight
Firecracker Tornado Bowler Ram Rider Mega Knight
Firecracker Tornado Ram Rider
Bowler Mega Knight Rocket Ram Rider
Rocket Bowler Mega Knight Firecracker Tornado
Ram Rider Mega Knight
Rocket Tornado Bowler Ram Rider Mega Knight
Mega Knight Firecracker Tornado Bowler
Mega Knight Firecracker Tornado Bowler Ram Rider
Tornado Firecracker Bowler Ram Rider Mega Knight
Tornado Ram Rider
Bowler Mega Knight Firecracker
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Firecracker Rocket Bowler Mega Knight
Mega Knight Rocket Bowler Ram Rider
Rocket Bowler Mega Knight Tornado Ram Rider
Bowler Ram Rider Mega Knight Mighty Miner
Firecracker Rocket Tornado Ram Rider
Rocket Bowler Ram Rider
Mega Knight Mighty Miner
Rocket Mega Knight Firecracker Tornado
Mega Knight Bowler
Rocket Mega Knight Tornado Bowler
Rocket Bowler Mega Knight Ram Rider
Firecracker Bowler Mega Knight
Firecracker Rocket Tornado Bowler Mighty Miner
Bowler Mega Knight Firecracker Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado Bowler Ram Rider
Rocket
Firecracker Rocket
Rocket Firecracker Bowler Mega Knight
Firecracker Rocket Tornado Ram Rider
Firecracker Tornado Bowler
Firecracker Tornado Bowler Ram Rider
Firecracker Tornado Ram Rider
Rocket Tornado Bowler
Firecracker Rocket Tornado Bowler Ram Rider
Firecracker Rocket Tornado
Rocket Firecracker Bowler
Firecracker Rocket
Firecracker
Rocket Firecracker Bowler
Firecracker Rocket Bowler Mega Knight
Rocket Tornado
Rocket
Rocket Firecracker Bowler Mega Knight
Rocket Firecracker Tornado Bowler Mega Knight
Rocket Bowler Mega Knight
Rocket Tornado
Rocket Tornado Bowler
Rocket
Firecracker Tornado Bowler Mega Knight
Firecracker Tornado Bowler Ram Rider
Tornado Bowler Ram Rider Mega Knight
Rocket Firecracker Tornado
Firecracker Tornado
Rocket Firecracker
Bowler
Rocket Mega Knight
Rocket Firecracker
Mighty Miner Mega Knight
Rocket Firecracker Bowler
Rocket
Rocket Firecracker Tornado Ram Rider
Firecracker Rocket Bowler Mega Knight
Firecracker Bowler
Rocket Tornado
Firecracker Mega Knight
Firecracker Rocket Tornado Bowler
Firecracker Rocket Tornado
Firecracker Rocket Tornado Bowler Mega Knight
Firecracker Rocket Bowler Mega Knight

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