My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Giant Skeleton Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Firecracker Ram Rider
Barbarian Barrel
Cannon Firecracker Valkyrie Wizard Giant Skeleton Electro Wizard
The Log
Cannon Firecracker Giant Skeleton Ram Rider
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Giant Skeleton Electro Wizard Ram Rider
Fireball
Cannon Firecracker Wizard Electro Wizard Ram Rider
Poison
Cannon Firecracker Wizard Electro Wizard
Lightning
Cannon Valkyrie Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Valkyrie Electro Wizard Wizard Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Valkyrie Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Giant Skeleton Ram Rider Mega Knight
Valkyrie
Firecracker Wizard Giant Skeleton Electro Wizard Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Ram Rider
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard Ram Rider

Defense Synergies 1 15

Cannon
Firecracker Valkyrie Wizard Electro Wizard
Firecracker
Valkyrie Cannon Giant Skeleton Electro Wizard Mega Knight
Valkyrie
Firecracker Cannon Wizard Electro Wizard
Wizard
Cannon Valkyrie Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Firecracker Wizard Electro Wizard
Electro Wizard
Cannon Firecracker Valkyrie Wizard Giant Skeleton Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Wizard Electro Wizard Ram Rider
Cannon Firecracker Valkyrie Electro Wizard Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Valkyrie Giant Skeleton Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard Ram Rider Mega Knight
Firecracker Valkyrie Giant Skeleton Mega Knight
Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Cannon Firecracker Wizard
Cannon Valkyrie Giant Skeleton Electro Wizard Ram Rider Mega Knight
Cannon
Cannon Firecracker Valkyrie Giant Skeleton Electro Wizard Mega Knight
Valkyrie Electro Wizard Cannon Firecracker Wizard Giant Skeleton Ram Rider Mega Knight
Firecracker Wizard Electro Wizard Ram Rider
Cannon Mega Knight Valkyrie Wizard Giant Skeleton Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Cannon Firecracker Electro Wizard
Cannon Electro Wizard Ram Rider Mega Knight
Cannon Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Mega Knight Firecracker Wizard Electro Wizard Ram Rider
Valkyrie Wizard Cannon Firecracker Giant Skeleton Electro Wizard Ram Rider Mega Knight
Cannon Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Cannon Firecracker Giant Skeleton Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Giant Skeleton Mega Knight Electro Wizard Ram Rider
Giant Skeleton Cannon Valkyrie Ram Rider Mega Knight
Firecracker Wizard Electro Wizard Ram Rider
Valkyrie Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Electro Wizard Mega Knight Firecracker Valkyrie
Cannon
Mega Knight Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Cannon Valkyrie Wizard Ram Rider
Wizard Cannon Firecracker Valkyrie Mega Knight
Electro Wizard Firecracker Valkyrie Giant Skeleton
Valkyrie Mega Knight Cannon Firecracker Wizard Giant Skeleton Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Electro Wizard Ram Rider
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Electro Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard
Giant Skeleton Mega Knight
Firecracker Wizard
Electro Wizard
Firecracker Wizard Electro Wizard Ram Rider
Firecracker Valkyrie Wizard Electro Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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