My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Prince P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon Prince
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Prince P.E.K.K.A
Fireball
Firecracker Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Witch Balloon Prince
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Witch Balloon Prince Rocket P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Witch Balloon Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Prince P.E.K.K.A Mega Knight
Rocket
Electro Giant
Witch
Prince P.E.K.K.A Mega Knight
Balloon
Firecracker Mega Knight
Prince
Mega Knight Firecracker Witch Electro Giant
P.E.K.K.A
Firecracker Witch
Electro Giant
Rocket Prince
Mega Knight
Prince Firecracker Witch Balloon

Defense Synergies 0 6

Firecracker
Prince P.E.K.K.A Mega Knight
Rocket
Witch
Prince Mega Knight
Balloon
Prince
Firecracker Witch Electro Giant
P.E.K.K.A
Firecracker
Electro Giant
Prince
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
P.E.K.K.A Firecracker Witch Prince Mega Knight
Rocket Witch Prince P.E.K.K.A Mega Knight
Witch Prince P.E.K.K.A Firecracker Mega Knight
Firecracker Rocket Prince P.E.K.K.A Mega Knight
Firecracker Mega Knight
Rocket Firecracker Witch
Rocket P.E.K.K.A Electro Giant Mega Knight
Witch P.E.K.K.A Prince
Firecracker Prince Mega Knight
Witch Firecracker Electro Giant Mega Knight
Firecracker Witch
Prince P.E.K.K.A Mega Knight Rocket Witch
Rocket Mega Knight Firecracker Witch Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Rocket Prince P.E.K.K.A Electro Giant Mega Knight
Mega Knight Firecracker Witch Prince P.E.K.K.A
Mega Knight Firecracker Witch Prince
Witch Firecracker Mega Knight
P.E.K.K.A Prince
Mega Knight Firecracker Witch Prince P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince P.E.K.K.A Electro Giant
Firecracker Rocket Prince Mega Knight
P.E.K.K.A Mega Knight Rocket Witch Prince
Rocket Prince P.E.K.K.A Mega Knight
P.E.K.K.A Witch Prince Mega Knight
Firecracker Rocket Electro Giant Witch
Rocket Prince P.E.K.K.A Witch
P.E.K.K.A Mega Knight Prince
Rocket P.E.K.K.A Mega Knight Firecracker Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Prince
Rocket P.E.K.K.A Mega Knight Prince Electro Giant
Rocket Prince P.E.K.K.A Mega Knight Witch
Firecracker Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker Rocket Prince P.E.K.K.A
Mega Knight Firecracker Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket Prince
Rocket Firecracker Mega Knight
Firecracker Electro Giant Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket Prince
Firecracker Rocket Prince
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker Prince
Rocket Firecracker Witch
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Prince Mega Knight
Rocket Firecracker Witch Electro Giant Mega Knight
Rocket Prince Mega Knight
Rocket
Rocket Prince
Rocket
Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Witch
Witch Prince Mega Knight
Rocket Firecracker
Firecracker Witch Electro Giant
Rocket Firecracker Witch Electro Giant
Rocket Mega Knight
Rocket Firecracker
P.E.K.K.A Prince Mega Knight
Rocket Firecracker
Rocket Witch Prince
Rocket Firecracker Witch
Firecracker Rocket Prince Mega Knight
Firecracker
Rocket Electro Giant
Firecracker Prince P.E.K.K.A Mega Knight
Electro Giant Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Prince Electro Giant Mega Knight
Prince P.E.K.K.A
Firecracker Rocket Mega Knight

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