My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Wizard Witch Miner
Fireball
Firecracker Hog Rider Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Ice Golem Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Miner Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner Mega Knight
Firecracker
Hog Rider Miner Ice Golem Mega Knight
Ice Golem
Hog Rider Firecracker Witch Miner
Hog Rider
Arrows Firecracker Ice Golem Wizard Witch Mega Knight
Wizard
Hog Rider Miner Mega Knight
Witch
Ice Golem Hog Rider Miner Mega Knight
Miner
Firecracker Arrows Ice Golem Wizard Witch Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Wizard Witch Miner

Defense Synergies 2 8

Arrows
Mega Knight Ice Golem
Firecracker
Ice Golem Mega Knight
Ice Golem
Firecracker Arrows Wizard Witch Mega Knight
Hog Rider
Wizard
Ice Golem Mega Knight
Witch
Ice Golem Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Firecracker Ice Golem Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Wizard
Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Witch
Arrows Ice Golem Mega Knight
Witch
Firecracker Ice Golem Miner Mega Knight
Witch Arrows Firecracker Ice Golem Wizard Mega Knight
Arrows Firecracker Wizard Witch
Mega Knight Wizard Witch
Wizard Mega Knight Arrows Firecracker Witch
Mega Knight
Mega Knight
Wizard Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Firecracker Wizard Witch
Arrows Wizard Witch Firecracker Ice Golem Mega Knight
Wizard Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Witch
Arrows Firecracker Ice Golem Wizard Miner Mega Knight
Mega Knight Ice Golem Witch
Mega Knight Ice Golem
Witch Mega Knight
Arrows Firecracker Wizard Ice Golem Witch
Ice Golem Witch
Mega Knight
Mega Knight Firecracker Ice Golem Witch
Witch
Mega Knight Witch
Mega Knight Arrows
Mega Knight Ice Golem Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Firecracker Ice Golem
Arrows Mega Knight Firecracker Ice Golem Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Ice Golem
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Ice Golem Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Ice Golem Wizard
Arrows Miner Firecracker Wizard
Firecracker Miner Arrows Wizard
Arrows Firecracker Wizard
Firecracker Ice Golem Miner
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Witch Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Ice Golem Wizard Witch Mega Knight
Witch
Arrows Firecracker Miner Wizard Witch
Arrows Wizard Witch Miner Mega Knight
Miner Arrows Firecracker
Arrows Firecracker Ice Golem Wizard Witch
Firecracker Wizard Witch
Arrows Wizard Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Witch
Arrows
Miner Firecracker Wizard Mega Knight
Arrows Firecracker Ice Golem Wizard
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Miner Mega Knight
Firecracker Wizard Mega Knight

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