My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Executioner Inferno Dragon
Fireball
Firecracker Elixir Golem Executioner Inferno Dragon
Poison
Firecracker Elixir Golem Executioner
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Elixir Golem Fireball Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Elixir Golem

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Elixir Golem Executioner Mega Knight
Knight
Firecracker Executioner Zap Fireball
Firecracker
Zap Knight Elixir Golem Inferno Dragon Mega Knight
Elixir Golem
Firecracker Zap Fireball Executioner Inferno Dragon
Fireball
Zap Knight Elixir Golem Mega Knight
Executioner
Knight Zap Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Zap Firecracker Fireball Executioner

Defense Synergies 4 9

Zap
Fireball Mega Knight Knight Firecracker Executioner Inferno Dragon
Knight
Firecracker Executioner Zap Fireball
Firecracker
Knight Zap Mega Knight
Elixir Golem
Fireball
Zap Knight Mega Knight
Executioner
Knight Zap Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Firecracker Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Executioner
Inferno Dragon Zap Knight Firecracker Executioner Mega Knight
Mega Knight Knight Executioner Inferno Dragon
Inferno Dragon Knight Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Firecracker Executioner Mega Knight
Inferno Dragon Zap Firecracker Fireball Executioner
Zap Fireball Mega Knight
Inferno Dragon
Knight Firecracker Mega Knight
Executioner Zap Knight Firecracker Fireball Mega Knight
Executioner Inferno Dragon Zap Firecracker Fireball
Mega Knight Zap Knight Fireball
Fireball Executioner Mega Knight Zap Firecracker
Inferno Dragon Knight Mega Knight
Zap Fireball Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Fireball Executioner
Fireball Mega Knight Zap Knight Firecracker Executioner
Zap Executioner Knight Firecracker Fireball Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Knight Firecracker Fireball Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball
Fireball Zap Knight Firecracker Executioner Inferno Dragon Mega Knight
Mega Knight Zap Knight
Mega Knight Zap Knight Fireball
Knight Executioner Inferno Dragon Mega Knight
Firecracker Fireball Executioner Zap
Knight Fireball
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Zap Fireball
Mega Knight Knight Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Zap Knight Firecracker Fireball Executioner Inferno Dragon
Executioner Mega Knight Zap Firecracker Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap Executioner
Fireball
Knight Firecracker Fireball
Fireball Executioner Zap Firecracker Mega Knight
Firecracker Fireball Executioner Zap
Firecracker Executioner
Fireball Zap Firecracker Executioner
Fireball Zap Firecracker
Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker Executioner
Knight Firecracker Fireball Executioner
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Zap Firecracker Fireball Executioner Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Executioner Mega Knight
Inferno Dragon
Firecracker Fireball Zap Executioner
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Executioner
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker Executioner
Fireball
Fireball Knight Firecracker Executioner Mega Knight
Zap Firecracker Fireball Executioner
Zap Fireball
Firecracker Executioner Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball Executioner
Zap Firecracker Fireball Executioner Mega Knight
Inferno Dragon
Fireball Firecracker Mega Knight

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