My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Hog Rider Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Zap Elite Barbarians Wizard
Firecracker
Zap Knight Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Zap Rage Knight Firecracker Hog Rider Wizard Mega Knight
Hog Rider
Zap Knight Firecracker Rage Elite Barbarians Wizard Mega Knight
Wizard
Knight Elite Barbarians Hog Rider Rage Mega Knight
Rage
Elite Barbarians Hog Rider Wizard
Mega Knight
Zap Firecracker Elite Barbarians Hog Rider Wizard

Defense Synergies 2 8

Zap
Mega Knight Knight Firecracker Elite Barbarians
Knight
Firecracker Zap Wizard
Firecracker
Knight Zap Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Wizard
Knight Elite Barbarians Mega Knight
Rage
Mega Knight
Zap Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Elite Barbarians Zap Knight Firecracker Mega Knight
Mega Knight Knight Elite Barbarians
Elite Barbarians Knight Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Wizard
Zap Mega Knight
Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Zap Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Mega Knight Zap Knight Elite Barbarians Wizard
Wizard Mega Knight Zap Firecracker
Elite Barbarians Knight Mega Knight
Zap Elite Barbarians Mega Knight
Wizard Mega Knight Knight Firecracker Elite Barbarians
Mega Knight Zap Knight Firecracker Elite Barbarians Wizard
Zap Wizard Knight Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Zap Knight Elite Barbarians
Mega Knight Zap Knight Elite Barbarians
Knight Elite Barbarians Mega Knight
Firecracker Wizard Zap
Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Firecracker Elite Barbarians
Mega Knight Knight Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Zap Knight Firecracker
Mega Knight Zap Firecracker Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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