My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Executioner Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Executioner P.E.K.K.A Bandit
Fireball
Firecracker Hog Rider Executioner Bandit
Poison
Firecracker Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Bandit Hog Rider Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Bandit

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Executioner Bandit Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
Firecracker
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
Hog Rider
Zap Arrows Firecracker Executioner Bandit Mega Knight
Executioner
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Executioner
Bandit
Zap Arrows Firecracker Hog Rider Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Hog Rider Executioner Bandit

Defense Synergies 2 13

Zap
Mega Knight Arrows Firecracker Executioner P.E.K.K.A Bandit
Arrows
Mega Knight Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit Mega Knight
Hog Rider
Executioner
Zap Bandit Mega Knight
P.E.K.K.A
Zap Arrows Firecracker
Bandit
Zap Arrows Firecracker Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
P.E.K.K.A Zap Firecracker Executioner Bandit Mega Knight
P.E.K.K.A Mega Knight Executioner Bandit
P.E.K.K.A Firecracker Bandit Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Executioner Bandit Mega Knight
Zap Arrows Firecracker Executioner
Zap Arrows P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Firecracker Bandit Mega Knight
Executioner Zap Arrows Firecracker Bandit Mega Knight
Arrows Executioner Zap Firecracker
P.E.K.K.A Mega Knight Zap Bandit
Executioner Mega Knight Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Firecracker Executioner P.E.K.K.A
Arrows Mega Knight Zap Firecracker Executioner Bandit
Zap Arrows Executioner Firecracker Bandit Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker Executioner Mega Knight
P.E.K.K.A Bandit Mega Knight Zap
P.E.K.K.A Mega Knight Zap Bandit
P.E.K.K.A Executioner Bandit Mega Knight
Arrows Firecracker Executioner Zap
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Executioner Bandit
Firecracker Executioner Mega Knight
Zap Firecracker Executioner P.E.K.K.A
Arrows Executioner Mega Knight Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Executioner Bandit
Arrows Bandit
Arrows Firecracker
Executioner Zap Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Zap
Arrows Firecracker Executioner
Arrows Zap Firecracker Executioner
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker Executioner
Firecracker Executioner Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit Mega Knight
Arrows
Zap Arrows Firecracker Executioner Bandit Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Zap Executioner Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Executioner
Zap Firecracker
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Bandit
Zap Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Arrows Zap Firecracker Executioner
Zap Arrows
Firecracker Executioner P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap Executioner
Zap Firecracker Executioner Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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