My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Bomber Goblin Gang Furnace Skeleton Army
Zap
Bomber Goblin Gang Firecracker Furnace Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Firecracker Elite Barbarians Furnace Skeleton Army
The Log
Bomber Goblin Gang Firecracker Elite Barbarians Furnace Skeleton Army
Earthquake
Bomber Goblin Gang Firecracker Furnace Skeleton Army
Arrows
Bomber Goblin Gang Firecracker Furnace Skeleton Army
Royal Delivery
Bomber Goblin Gang Firecracker Elite Barbarians Skeleton Army
Fireball
Bomber Goblin Gang Firecracker Elite Barbarians Furnace Skeleton Army
Poison
Bomber Goblin Gang Firecracker Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Firecracker Skeleton Army Furnace Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mega Knight
Arrows
Elite Barbarians Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Elite Barbarians Mega Knight
Elite Barbarians
Arrows Bomber Firecracker Furnace Mega Knight
Furnace
Elite Barbarians
Skeleton Army
Mega Knight
Bomber Arrows Firecracker Elite Barbarians

Defense Synergies 1 8

Bomber
Arrows
Mega Knight Furnace
Goblin Gang
Firecracker Furnace Skeleton Army
Firecracker
Goblin Gang Skeleton Army Mega Knight
Elite Barbarians
Mega Knight
Furnace
Arrows Goblin Gang Skeleton Army
Skeleton Army
Goblin Gang Firecracker Furnace
Mega Knight
Arrows Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians Skeleton Army Goblin Gang Firecracker Furnace Mega Knight
Goblin Gang Furnace Skeleton Army Mega Knight Bomber Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Firecracker Furnace Mega Knight
Bomber Arrows Firecracker Elite Barbarians Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Bomber Firecracker Furnace Mega Knight
Furnace Arrows Goblin Gang Firecracker
Arrows Mega Knight
Goblin Gang Elite Barbarians Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Firecracker Mega Knight
Goblin Gang Skeleton Army Bomber Arrows Firecracker Furnace Mega Knight
Arrows Goblin Gang Firecracker Furnace
Furnace Skeleton Army Mega Knight Bomber Goblin Gang Elite Barbarians
Bomber Skeleton Army Mega Knight Arrows Goblin Gang Firecracker Furnace
Elite Barbarians Skeleton Army Goblin Gang Furnace Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Furnace Mega Knight
Mega Knight Bomber Arrows Goblin Gang Firecracker Elite Barbarians Furnace Skeleton Army
Arrows Mega Knight Bomber Goblin Gang Firecracker Elite Barbarians Furnace Skeleton Army
Arrows Furnace Bomber Firecracker Mega Knight
Elite Barbarians
Bomber Goblin Gang Skeleton Army Mega Knight Arrows Firecracker Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Furnace
Bomber Arrows Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Furnace
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Arrows Firecracker Furnace Goblin Gang
Goblin Gang Skeleton Army Elite Barbarians Furnace
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Goblin Gang
Bomber Firecracker Furnace Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Bomber Firecracker Furnace
Arrows Mega Knight Bomber Firecracker Elite Barbarians
Bomber Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Furnace
Bomber Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Goblin Gang Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians Furnace
Bomber Arrows Firecracker Furnace
Arrows Firecracker Furnace Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Mega Knight
Bomber Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Bomber Furnace Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Furnace
Firecracker
Elite Barbarians
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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