My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Hut Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Goblin Hut
Zap
Bats Firecracker Goblin Hut
Barbarian Barrel
Knight Firecracker Goblin Hut Electro Wizard
The Log
Firecracker Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Knight Firecracker Goblin Hut Electro Wizard
Fireball
Firecracker Goblin Hut Electro Wizard
Poison
Bats Firecracker Goblin Hut Electro Wizard
Lightning
Knight Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Void Fireball Electro Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker
Knight
Bats Firecracker Fireball Goblin Hut Electro Wizard
Firecracker
Knight Bats Goblin Hut Mega Knight
Fireball
Knight Electro Wizard Mega Knight
Goblin Hut
Knight Firecracker Mega Knight
Void
Electro Wizard
Knight Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball Goblin Hut Electro Wizard

Defense Synergies 3 13

Bats
Knight Firecracker Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard Fireball Goblin Hut
Firecracker
Knight Bats Goblin Hut Electro Wizard Mega Knight
Fireball
Knight Goblin Hut Electro Wizard Mega Knight
Goblin Hut
Knight Firecracker Fireball Electro Wizard
Void
Electro Wizard
Knight Bats Firecracker Fireball Goblin Hut Mega Knight
Mega Knight
Bats Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Hut Void Electro Wizard
Bats Knight Firecracker Goblin Hut Electro Wizard Mega Knight
Goblin Hut Mega Knight Bats Knight Void Electro Wizard
Goblin Hut Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Fireball Goblin Hut Void
Fireball Void Electro Wizard Mega Knight
Goblin Hut
Knight Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Knight Firecracker Fireball Goblin Hut Mega Knight
Bats Firecracker Fireball Goblin Hut Electro Wizard
Goblin Hut Mega Knight Bats Knight Fireball Electro Wizard
Fireball Mega Knight Bats Firecracker Goblin Hut Electro Wizard
Knight Goblin Hut Electro Wizard Mega Knight
Fireball Goblin Hut Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Fireball Goblin Hut Electro Wizard
Fireball Mega Knight Bats Knight Firecracker Goblin Hut Electro Wizard
Bats Knight Firecracker Fireball Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Mega Knight Bats Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Goblin Hut Void Electro Wizard
Fireball Void Electro Wizard Knight Firecracker Mega Knight
Mega Knight Bats Knight Goblin Hut Electro Wizard
Mega Knight Bats Knight Fireball Electro Wizard
Knight Goblin Hut Mega Knight
Firecracker Fireball Bats Goblin Hut Electro Wizard
Bats Knight Fireball Goblin Hut Void Electro Wizard
Mega Knight Knight
Void Electro Wizard Mega Knight Bats Knight Firecracker Fireball Goblin Hut
Goblin Hut
Mega Knight Bats Knight Goblin Hut
Mega Knight Fireball Void Electro Wizard
Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Goblin Hut Electro Wizard Bats Knight Firecracker Fireball
Bats Mega Knight Firecracker Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Firecracker
Firecracker Fireball Void Electro Wizard
Fireball Goblin Hut Void
Knight Firecracker Fireball Void
Fireball Firecracker Mega Knight
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Void Firecracker
Bats Fireball Void Electro Wizard
Firecracker Void Knight Fireball Electro Wizard
Fireball Void Firecracker
Knight Firecracker Fireball Goblin Hut Void
Firecracker Fireball Void
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut Mega Knight
Fireball
Bats
Void Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Fireball Void
Firecracker Fireball Mega Knight
Firecracker Fireball Void Electro Wizard
Fireball Void Mega Knight
Fireball Void Firecracker
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball Goblin Hut Void
Fireball Void
Void Fireball Mega Knight
Void Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Bats Fireball Goblin Hut Void
Fireball Firecracker Electro Wizard
Fireball
Fireball Void Knight Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Void Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Electro Wizard
Firecracker Bats Fireball Void Electro Wizard
Void Firecracker Fireball Electro Wizard Mega Knight

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