My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Minion Horde Witch Inferno Dragon
Zap
Firecracker Minion Horde Witch Inferno Dragon
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Witch Inferno Dragon
Fireball
Firecracker Minion Horde Witch Inferno Dragon
Poison
Firecracker Minion Horde Witch
Lightning
Witch Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Firecracker Inferno Dragon Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Knight
Firecracker
Mirror Inferno Dragon Mega Knight
Minion Horde
Rage Mega Knight Mirror
Mirror
Arrows Firecracker Minion Horde
Rage
Minion Horde Witch
Witch
Rage Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Minion Horde Inferno Dragon Arrows Firecracker Witch

Defense Synergies 3 6

Arrows
Mirror Mega Knight
Firecracker
Mirror Mega Knight
Minion Horde
Mirror
Mirror
Arrows Minion Horde Firecracker Inferno Dragon Mega Knight
Rage
Witch
Mega Knight
Inferno Dragon
Mirror Mega Knight
Mega Knight
Arrows Firecracker Mirror Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Inferno Dragon Firecracker Witch Mega Knight
Minion Horde Witch Mega Knight Inferno Dragon
Minion Horde Witch Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Minion Horde Inferno Dragon Arrows Firecracker Witch
Arrows Mega Knight
Minion Horde Witch Inferno Dragon
Firecracker Minion Horde Mega Knight
Minion Horde Witch Arrows Firecracker Mega Knight
Arrows Minion Horde Inferno Dragon Firecracker Witch
Minion Horde Mega Knight Witch
Mega Knight Arrows Firecracker Minion Horde Witch
Inferno Dragon Minion Horde Mega Knight
Minion Horde Inferno Dragon Mega Knight
Minion Horde Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Firecracker Minion Horde Witch
Arrows Witch Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Inferno Dragon Mega Knight
Arrows Firecracker Minion Horde Witch
Minion Horde Witch
Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight Firecracker Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Witch
Mega Knight Arrows
Mega Knight Minion Horde Witch
Firecracker Minion Horde Witch Mega Knight
Witch Firecracker Minion Horde Inferno Dragon
Arrows Mega Knight Firecracker Minion Horde Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Minion Horde Witch
Arrows Firecracker Minion Horde Witch
Arrows Firecracker
Arrows Firecracker
Minion Horde
Firecracker Arrows Minion Horde
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Witch
Arrows Firecracker Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Firecracker Witch Mega Knight
Minion Horde Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Minion Horde Mega Knight
Arrows Firecracker
Minion Horde Witch
Arrows Firecracker Witch
Arrows
Firecracker Minion Horde Mega Knight
Arrows Firecracker
Arrows
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Mega Knight
Inferno Dragon
Firecracker Mega Knight

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