My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Musketeer Fisherman
Zap
Skeletons Firecracker Fisherman
Barbarian Barrel
Skeletons Firecracker Heal Spirit Musketeer
The Log
Skeletons Firecracker Heal Spirit Musketeer Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Heal Spirit
Royal Delivery
Skeletons Firecracker Heal Spirit Musketeer Fisherman
Fireball
Firecracker Musketeer Fisherman
Poison
Firecracker Musketeer Fisherman
Lightning
Musketeer Fisherman Monk
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Giant Snowball The Log Firecracker Fisherman Musketeer Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Giant Snowball The Log

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Firecracker Musketeer The Log
Firecracker
Giant Snowball Fisherman Monk
Heal Spirit
Musketeer
Musketeer
Giant Snowball Heal Spirit The Log Fisherman
The Log
Giant Snowball Musketeer Fisherman
Fisherman
Firecracker Musketeer The Log
Monk
Firecracker

Defense Synergies 4 13

Skeletons
Musketeer Fisherman Giant Snowball Firecracker The Log Monk
Giant Snowball
Skeletons Firecracker Musketeer The Log Fisherman
Firecracker
The Log Skeletons Giant Snowball Musketeer Fisherman
Heal Spirit
Musketeer
Skeletons The Log Giant Snowball Firecracker Fisherman
The Log
Firecracker Musketeer Skeletons Giant Snowball Fisherman
Fisherman
Skeletons Giant Snowball Firecracker Musketeer The Log Monk
Monk
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Skeletons Firecracker Musketeer The Log Fisherman Monk
Fisherman Skeletons Giant Snowball Musketeer
Skeletons Firecracker Musketeer Fisherman Monk
Firecracker The Log Monk
The Log Skeletons Giant Snowball Firecracker Musketeer
Giant Snowball Musketeer Firecracker
Musketeer The Log Monk
Skeletons Musketeer Fisherman
Skeletons Giant Snowball Firecracker Musketeer Fisherman
Skeletons Giant Snowball Firecracker Musketeer The Log Fisherman
Musketeer Giant Snowball Firecracker
Skeletons Giant Snowball Musketeer The Log
Giant Snowball Firecracker The Log
Monk Giant Snowball The Log Fisherman
Skeletons Firecracker Musketeer Fisherman
Giant Snowball Firecracker Musketeer The Log Fisherman
Giant Snowball The Log Firecracker Musketeer Fisherman
Musketeer Fisherman
Giant Snowball Firecracker Musketeer The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Fisherman
Giant Snowball Firecracker Musketeer The Log Fisherman Monk
Skeletons Musketeer The Log Fisherman
Musketeer The Log Fisherman Monk
Skeletons Musketeer Fisherman
Firecracker Skeletons Giant Snowball Musketeer Monk
Skeletons Musketeer
Fisherman
Skeletons Giant Snowball Firecracker The Log Monk
Skeletons Musketeer
Musketeer
Monk Giant Snowball The Log
Skeletons
Firecracker Musketeer
Skeletons Firecracker Musketeer The Log Fisherman Monk
Giant Snowball Firecracker Musketeer The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log Monk
Firecracker Monk Giant Snowball Musketeer The Log Fisherman
The Log
Firecracker Musketeer The Log
Giant Snowball Firecracker The Log
Firecracker Giant Snowball Musketeer Monk
Firecracker Musketeer The Log
The Log Giant Snowball Firecracker
The Log Monk Giant Snowball Firecracker Fisherman
Giant Snowball Musketeer Fisherman
Firecracker Monk Musketeer The Log Fisherman
Monk Giant Snowball Firecracker Musketeer
Giant Snowball Firecracker Musketeer The Log Fisherman
Firecracker Musketeer Fisherman Monk
Giant Snowball Firecracker Musketeer The Log Fisherman
Giant Snowball Firecracker Musketeer The Log
Firecracker Musketeer The Log
Monk Giant Snowball
Fisherman
Giant Snowball Firecracker Musketeer The Log Fisherman Monk
Giant Snowball Firecracker The Log Monk
Musketeer The Log Monk
Giant Snowball
Musketeer The Log Fisherman Monk
Giant Snowball Musketeer The Log Monk
Giant Snowball Firecracker The Log
Fisherman
Firecracker The Log Giant Snowball Musketeer Fisherman Monk
Giant Snowball Musketeer The Log Fisherman Monk
Firecracker Musketeer The Log Fisherman
Giant Snowball Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Giant Snowball
Giant Snowball Musketeer The Log
Giant Snowball Firecracker Monk
Giant Snowball Firecracker The Log Monk
Musketeer
Giant Snowball Firecracker Musketeer Monk
The Log
Firecracker Musketeer
The Log Giant Snowball Firecracker Musketeer
Monk Giant Snowball
Firecracker Musketeer
Giant Snowball Firecracker Musketeer The Log
Firecracker Giant Snowball Musketeer
Giant Snowball Firecracker Musketeer The Log Monk
Firecracker Monk

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