My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Mortar
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Mortar
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker Mortar
Poison
Cannon Goblin Gang Firecracker Mortar
Lightning
Knight Cannon Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Gang Firecracker Earthquake Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Earthquake
Knight
Goblin Gang Firecracker Mortar Arrows Earthquake Poison
Cannon
Goblin Gang
Knight Firecracker Mortar
Firecracker
Knight Goblin Gang Mortar Earthquake
Mortar
Knight Arrows Goblin Gang Firecracker
Earthquake
Arrows Knight Firecracker
Poison
Knight

Defense Synergies 3 16

Arrows
Knight Cannon Mortar
Knight
Cannon Goblin Gang Firecracker Arrows Mortar Earthquake Poison
Cannon
Knight Arrows Goblin Gang Firecracker Earthquake Poison
Goblin Gang
Knight Cannon Firecracker Mortar
Firecracker
Knight Cannon Goblin Gang Mortar Earthquake
Mortar
Arrows Knight Goblin Gang Firecracker Earthquake Poison
Earthquake
Knight Cannon Firecracker Mortar
Poison
Knight Cannon Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker Mortar
Knight Cannon Goblin Gang Firecracker Mortar
Cannon Goblin Gang Mortar Knight
Cannon Knight Goblin Gang Firecracker Mortar
Arrows Firecracker Earthquake Poison
Arrows Goblin Gang Cannon Firecracker Earthquake
Arrows Cannon Goblin Gang Firecracker Mortar Poison
Earthquake Arrows Cannon Poison
Cannon Goblin Gang Mortar
Knight Goblin Gang Cannon Firecracker
Goblin Gang Poison Arrows Knight Cannon Firecracker Earthquake
Arrows Goblin Gang Firecracker Poison
Cannon Mortar Knight Goblin Gang Earthquake
Arrows Cannon Goblin Gang Firecracker Mortar Earthquake Poison
Knight Cannon Goblin Gang Mortar
Cannon Goblin Gang Mortar
Arrows Knight Cannon Goblin Gang Firecracker Mortar Poison
Arrows Cannon Mortar Knight Goblin Gang Firecracker
Arrows Mortar Earthquake Poison Knight Cannon Firecracker
Cannon Mortar
Goblin Gang Arrows Knight Cannon Firecracker Earthquake Poison
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Poison Arrows Knight Goblin Gang Firecracker Mortar
Goblin Gang Knight
Goblin Gang Knight
Knight Cannon Goblin Gang
Arrows Firecracker Poison Goblin Gang
Goblin Gang Knight
Knight
Knight Firecracker Mortar Poison
Cannon Goblin Gang
Knight
Arrows Poison
Knight Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Knight Firecracker Mortar Poison
Arrows Poison Cannon Firecracker Earthquake
Arrows Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Knight Firecracker Mortar
Arrows Firecracker Mortar Poison
Earthquake Arrows Poison
Earthquake Arrows Knight Firecracker Poison
Poison Arrows Firecracker Mortar Earthquake
Arrows Firecracker Poison
Arrows Firecracker Mortar Earthquake Poison
Arrows Earthquake Poison Firecracker
Arrows Poison Firecracker Mortar
Goblin Gang Poison
Firecracker Poison Arrows Knight Mortar Earthquake
Poison Arrows Firecracker
Earthquake Poison Knight Firecracker Mortar
Earthquake Arrows Firecracker Mortar Poison
Earthquake Arrows Firecracker Mortar Poison
Earthquake Arrows Firecracker Mortar Poison
Earthquake Arrows Firecracker Mortar Poison
Arrows Mortar Earthquake Poison
Arrows Firecracker Mortar Earthquake Poison
Arrows Firecracker Mortar Earthquake Poison
Earthquake Poison
Arrows Poison
Earthquake Arrows Mortar Poison
Arrows Firecracker Earthquake Poison Mortar
Arrows Firecracker Mortar Poison Earthquake
Arrows Mortar Poison
Poison Arrows Firecracker Mortar
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows Mortar Earthquake
Arrows Firecracker Poison
Arrows Firecracker Earthquake Poison
Earthquake Goblin Gang
Poison Arrows Firecracker
Arrows
Poison Knight Goblin Gang Firecracker
Arrows Firecracker Mortar Earthquake Poison
Arrows Poison
Firecracker
Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Mortar
Firecracker Mortar

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