My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Mortar
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Mother Witch
Fireball
Firecracker Mortar Mother Witch
Poison
Firecracker Mortar Mother Witch
Lightning
Mortar Mother Witch
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Tornado Mortar Mother Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mortar Mother Witch
Firecracker
Mortar Mirror Tornado P.E.K.K.A
Mortar
Arrows Firecracker Tornado
Mirror
Arrows Electro Giant Firecracker Tornado
Tornado
P.E.K.K.A Electro Giant Firecracker Mortar Mirror
P.E.K.K.A
Arrows Tornado Firecracker Mother Witch
Electro Giant
Mirror Tornado Mother Witch
Mother Witch
Arrows P.E.K.K.A Electro Giant

Defense Synergies 3 12

Arrows
Mirror Mortar Tornado P.E.K.K.A Mother Witch
Firecracker
Mortar Mirror Tornado P.E.K.K.A
Mortar
Arrows Firecracker Mirror Tornado
Mirror
Arrows Tornado Firecracker Mortar
Tornado
Mirror P.E.K.K.A Arrows Firecracker Mortar Electro Giant Mother Witch
P.E.K.K.A
Tornado Arrows Firecracker
Electro Giant
Tornado
Mother Witch
Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
P.E.K.K.A Firecracker Mortar
Mortar Tornado P.E.K.K.A
P.E.K.K.A Firecracker Mortar
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Mother Witch
Tornado Arrows Firecracker Mortar
Arrows P.E.K.K.A Electro Giant
P.E.K.K.A Mortar Tornado
Tornado Firecracker
Mother Witch Arrows Firecracker Tornado Electro Giant
Arrows Firecracker Tornado
Mortar P.E.K.K.A
Arrows Firecracker Mortar Tornado P.E.K.K.A
P.E.K.K.A Mortar
Tornado Mortar P.E.K.K.A Electro Giant
Arrows Firecracker Mortar Tornado P.E.K.K.A
Arrows Mortar Firecracker Tornado
Arrows Mortar Tornado Firecracker Mother Witch
P.E.K.K.A Mortar Tornado
Arrows Firecracker P.E.K.K.A Electro Giant Mother Witch
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Giant
Arrows Firecracker Mortar
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A
Arrows Firecracker Electro Giant Mother Witch Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker Mortar Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado Electro Giant
P.E.K.K.A
Firecracker Electro Giant
Electro Giant Firecracker Mortar Tornado P.E.K.K.A
Arrows Firecracker P.E.K.K.A Electro Giant Mother Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Tornado
Arrows
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker Electro Giant Mother Witch Tornado
Arrows Firecracker Mortar Tornado
Arrows Firecracker Tornado
Arrows Firecracker Mortar Tornado
Tornado
Firecracker Arrows Mortar Tornado
Arrows Firecracker Tornado
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar Tornado
Arrows Firecracker Mortar
Arrows Firecracker Mortar Tornado Electro Giant Mother Witch
Arrows Tornado
Tornado
Arrows Mortar
Arrows Firecracker Tornado Electro Giant Mother Witch Mortar
Arrows Firecracker Mortar Tornado
Arrows Mortar Tornado
Arrows Firecracker Mortar Tornado
Arrows Firecracker Tornado Electro Giant Mother Witch
Firecracker Electro Giant
Arrows Mortar
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker Mortar
Arrows Tornado Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Tornado
Firecracker Tornado
Firecracker Mortar Tornado Electro Giant
P.E.K.K.A
Firecracker Mortar

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