My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Goblins Battle Ram Fisherman
Zap
Goblins Firecracker Mortar Battle Ram Fisherman
Barbarian Barrel
Goblins Firecracker Mortar Battle Ram Royal Ghost
The Log
Goblins Firecracker Battle Ram Fisherman
Earthquake
Firecracker Mortar
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram P.E.K.K.A Royal Ghost Fisherman
Fireball
Firecracker Mortar Battle Ram Fisherman
Poison
Firecracker Mortar Fisherman
Lightning
Mortar Battle Ram Fisherman
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Royal Ghost Fisherman Mortar Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Firecracker Battle Ram P.E.K.K.A Goblins Mortar Royal Ghost Fisherman
Firecracker
Zap Mortar Battle Ram P.E.K.K.A Fisherman
Mortar
Zap Firecracker
Battle Ram
Zap Goblins Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Firecracker Battle Ram Fisherman
Royal Ghost
Zap Battle Ram Fisherman
Fisherman
Zap Firecracker P.E.K.K.A Royal Ghost

Defense Synergies 0 13

Goblins
Zap Firecracker Mortar Fisherman
Zap
Goblins Firecracker Mortar P.E.K.K.A Royal Ghost Fisherman
Firecracker
Goblins Zap Mortar P.E.K.K.A Fisherman
Mortar
Goblins Zap Firecracker
Battle Ram
P.E.K.K.A
Zap Firecracker Fisherman
Royal Ghost
Zap
Fisherman
Goblins Zap Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
P.E.K.K.A Goblins Zap Firecracker Mortar Fisherman
Mortar P.E.K.K.A Fisherman Goblins
P.E.K.K.A Goblins Firecracker Mortar Fisherman
Firecracker P.E.K.K.A
Goblins Zap Firecracker Royal Ghost
Zap Firecracker Mortar
Zap P.E.K.K.A
P.E.K.K.A Goblins Mortar Fisherman
Goblins Firecracker Royal Ghost Fisherman
Goblins Zap Firecracker Royal Ghost Fisherman
Zap Firecracker
Mortar P.E.K.K.A Zap
Goblins Zap Firecracker Mortar P.E.K.K.A Royal Ghost
P.E.K.K.A Mortar
Zap Mortar P.E.K.K.A Fisherman
Goblins Firecracker Mortar P.E.K.K.A Fisherman
Mortar Goblins Zap Firecracker Royal Ghost Fisherman
Zap Mortar Firecracker Royal Ghost Fisherman
P.E.K.K.A Mortar Fisherman
Royal Ghost Goblins Firecracker P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Royal Ghost Fisherman
Zap Firecracker Mortar Royal Ghost Fisherman
P.E.K.K.A Goblins Zap Fisherman
P.E.K.K.A Zap Fisherman
P.E.K.K.A Fisherman
Firecracker Zap
P.E.K.K.A Goblins
P.E.K.K.A Fisherman
Zap P.E.K.K.A Goblins Firecracker Mortar
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap
P.E.K.K.A
Firecracker
Goblins Zap Firecracker Mortar P.E.K.K.A Fisherman
Zap Firecracker P.E.K.K.A Royal Ghost
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Royal Ghost
Firecracker Mortar Zap Royal Ghost Fisherman
Firecracker
Zap Firecracker Mortar
Firecracker Zap
Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar Fisherman
Goblins Fisherman
Firecracker Zap Mortar Fisherman
Zap Firecracker
Firecracker Mortar Fisherman
Firecracker Mortar Fisherman
Zap Firecracker Mortar Fisherman
Zap Firecracker Mortar
Firecracker Mortar
Mortar
Fisherman
Zap Firecracker Mortar Fisherman
Zap Firecracker Mortar
Fisherman
Zap Mortar
Zap Firecracker Mortar
Fisherman
Firecracker Mortar Zap Royal Ghost Fisherman
Zap Mortar Fisherman
Zap Firecracker Mortar Fisherman
Zap Firecracker
Zap Firecracker
Zap Mortar
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker
Firecracker
Zap Firecracker Mortar
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Mortar Royal Ghost
P.E.K.K.A
Firecracker Mortar

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