My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Cannon
Zap
Goblins Bats Cannon Firecracker Mortar
Barbarian Barrel
Goblins Knight Cannon Firecracker Mortar Ice Wizard
The Log
Goblins Cannon Firecracker
Earthquake
Cannon Firecracker Mortar
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Ice Wizard
Fireball
Cannon Firecracker Mortar Ice Wizard
Poison
Bats Cannon Firecracker Mortar Ice Wizard
Lightning
Knight Cannon Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Cannon Firecracker Ice Wizard Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Firecracker Mortar
Knight
Bats Firecracker Mortar Poison Ice Wizard
Cannon
Firecracker
Knight Bats Mortar
Mortar
Knight Bats Firecracker
Poison
Knight
Ice Wizard
Knight

Defense Synergies 4 20

Goblins
Knight Cannon Firecracker Mortar Poison Ice Wizard
Bats
Knight Cannon Firecracker Mortar Ice Wizard
Knight
Bats Cannon Firecracker Ice Wizard Goblins Mortar Poison
Cannon
Knight Goblins Bats Firecracker Poison Ice Wizard
Firecracker
Knight Goblins Bats Cannon Mortar Ice Wizard
Mortar
Goblins Bats Knight Firecracker Poison Ice Wizard
Poison
Goblins Knight Cannon Mortar Ice Wizard
Ice Wizard
Knight Goblins Bats Cannon Firecracker Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Mortar
Goblins Bats Knight Cannon Firecracker Mortar Ice Wizard
Cannon Mortar Goblins Bats Knight Ice Wizard
Cannon Goblins Bats Knight Firecracker Mortar Ice Wizard
Firecracker Poison
Goblins Bats Cannon Firecracker Ice Wizard
Bats Cannon Firecracker Mortar Poison Ice Wizard
Cannon Poison
Cannon Goblins Mortar Ice Wizard
Knight Goblins Cannon Firecracker Ice Wizard
Goblins Bats Poison Ice Wizard Knight Cannon Firecracker
Bats Firecracker Poison Ice Wizard
Cannon Mortar Bats Knight Ice Wizard
Goblins Bats Cannon Firecracker Mortar Poison
Knight Cannon Mortar
Cannon Mortar
Goblins Bats Knight Cannon Firecracker Mortar Poison
Cannon Mortar Goblins Bats Knight Firecracker Ice Wizard
Mortar Poison Bats Knight Cannon Firecracker Ice Wizard
Cannon Mortar
Goblins Bats Knight Cannon Firecracker Poison
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Knight Firecracker Mortar
Goblins Bats Knight
Bats Knight
Knight Cannon
Firecracker Poison Bats Ice Wizard
Goblins Bats Knight Ice Wizard
Knight
Goblins Bats Knight Firecracker Mortar Poison
Cannon
Bats Knight
Poison
Knight Cannon
Cannon Firecracker
Goblins Bats Knight Firecracker Mortar Poison
Bats Poison Cannon Firecracker Ice Wizard
Cannon Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Mortar
Firecracker Mortar Poison Ice Wizard
Poison
Knight Firecracker Poison
Poison Firecracker Mortar
Firecracker Poison Bats Ice Wizard
Firecracker Mortar Poison
Poison Firecracker Ice Wizard
Poison Firecracker Mortar
Goblins Bats Poison
Firecracker Poison Knight Mortar
Poison Firecracker
Poison Knight Firecracker Mortar
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Mortar Poison
Bats
Firecracker Mortar Poison
Firecracker Mortar Poison
Poison
Poison
Mortar Poison
Firecracker Poison Mortar Ice Wizard
Firecracker Mortar Poison Ice Wizard
Mortar Poison
Poison Firecracker Mortar
Poison Bats Firecracker Ice Wizard
Bats Firecracker Poison
Poison Mortar
Firecracker Poison
Firecracker Poison
Bats
Poison Firecracker Ice Wizard
Poison Knight Firecracker
Firecracker Mortar Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mortar
Firecracker Mortar

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