My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Mortar Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Mortar
The Log
Electro Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Mortar
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Inferno Dragon
Fireball
Firecracker Mortar Inferno Dragon
Poison
Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap The Log Firecracker Mortar Mini P.E.K.K.A Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Mirror Electro Spirit Mortar Mini P.E.K.K.A The Log
Firecracker
Zap Mortar Mini P.E.K.K.A Mirror Inferno Dragon
Mortar
Zap Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mirror The Log
Mirror
Zap The Log Firecracker Mini P.E.K.K.A
The Log
Mirror Zap Mortar Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 4 16

Electro Spirit
Zap The Log
Zap
Mini P.E.K.K.A Mirror Electro Spirit Firecracker Mortar The Log Inferno Dragon
Firecracker
The Log Zap Mortar Mini P.E.K.K.A Mirror
Mortar
Zap Firecracker Mirror The Log Inferno Dragon
Mini P.E.K.K.A
Zap The Log Firecracker Mirror
Mirror
Zap Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Zap Mortar Mirror Inferno Dragon
Inferno Dragon
Zap Mortar Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar The Log
Mini P.E.K.K.A Inferno Dragon Zap Firecracker Mortar The Log
Mortar Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker Mortar
Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Zap Firecracker
Inferno Dragon Electro Spirit Zap Firecracker Mortar
Electro Spirit Zap The Log
Mini P.E.K.K.A Inferno Dragon Mortar
Firecracker Mini P.E.K.K.A
Electro Spirit Zap Firecracker The Log
Inferno Dragon Zap Firecracker
Mortar Mini P.E.K.K.A Zap The Log
Electro Spirit Zap Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Mortar
Zap Mortar Mini P.E.K.K.A The Log Inferno Dragon
Firecracker Mortar Mini P.E.K.K.A
Mortar Electro Spirit Zap Firecracker The Log
Zap Mortar The Log Electro Spirit Firecracker Inferno Dragon
Mini P.E.K.K.A Mortar Inferno Dragon
Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mortar Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Inferno Dragon
Firecracker Electro Spirit Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Electro Spirit Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Firecracker
Electro Spirit Zap Firecracker Mortar Mini P.E.K.K.A The Log Inferno Dragon
Electro Spirit Zap Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Electro Spirit Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Zap The Log
The Log
Firecracker The Log
Zap Firecracker Mortar The Log
Firecracker Electro Spirit Zap
Firecracker Mortar The Log
The Log Zap Firecracker
The Log Zap Firecracker Mortar
Mini P.E.K.K.A
Firecracker Zap Mortar The Log
Zap Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Mini P.E.K.K.A
Zap Firecracker Mortar Mini P.E.K.K.A The Log
Zap Firecracker Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap Firecracker The Log Electro Spirit Mortar
Inferno Dragon
Firecracker Mortar The Log Zap
Zap Mortar The Log
Zap Firecracker Mortar The Log
Zap Firecracker
Zap Electro Spirit Firecracker
Mini P.E.K.K.A
Zap Mortar The Log
Zap Electro Spirit Firecracker
Firecracker The Log
Zap Electro Spirit
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker Mortar
Zap
Firecracker
Zap Electro Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker Mortar The Log
Inferno Dragon
Firecracker Mortar

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