My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Electro Dragon Ram Rider
Zap
Firecracker Mortar Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Mortar Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Electro Dragon Ram Rider
Fireball
Firecracker Mortar Skeleton Army Electro Dragon Ram Rider
Poison
Firecracker Mortar Skeleton Army Electro Dragon
Lightning
Mortar Electro Dragon Ram Rider Monk
Rocket
Mortar Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mortar Fireball Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Ram Rider Monk
Mortar
Firecracker Fireball The Log Ram Rider
Fireball
Mortar The Log Ram Rider
Skeleton Army
Electro Dragon
The Log
Mortar Fireball Ram Rider
Ram Rider
Firecracker Mortar Fireball The Log
Monk
Firecracker

Defense Synergies 2 11

Firecracker
The Log Mortar Skeleton Army Electro Dragon
Mortar
Firecracker Fireball Skeleton Army The Log
Fireball
The Log Mortar Ram Rider
Skeleton Army
Firecracker Mortar Electro Dragon The Log
Electro Dragon
Firecracker Skeleton Army The Log
The Log
Firecracker Fireball Mortar Skeleton Army Electro Dragon Ram Rider
Ram Rider
Fireball The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Electro Dragon The Log Ram Rider
Skeleton Army Firecracker Mortar Electro Dragon The Log Ram Rider Monk
Mortar Skeleton Army Ram Rider Electro Dragon
Skeleton Army Firecracker Mortar Electro Dragon Ram Rider Monk
Firecracker Fireball Skeleton Army The Log Monk
Fireball Skeleton Army The Log Firecracker Electro Dragon
Ram Rider Firecracker Mortar Fireball Electro Dragon
Fireball Electro Dragon The Log Ram Rider Monk
Mortar Skeleton Army
Skeleton Army Firecracker
Skeleton Army Firecracker Fireball Electro Dragon The Log Ram Rider
Firecracker Fireball Electro Dragon Ram Rider
Mortar Skeleton Army Fireball Electro Dragon The Log Ram Rider
Fireball Skeleton Army Firecracker Mortar Electro Dragon The Log
Skeleton Army Mortar Ram Rider
Skeleton Army Monk Mortar Fireball The Log Ram Rider
Firecracker Mortar Fireball Skeleton Army Electro Dragon
Mortar Fireball Firecracker Skeleton Army Electro Dragon The Log Ram Rider
Mortar The Log Firecracker Fireball Electro Dragon Ram Rider
Mortar Ram Rider
Skeleton Army Firecracker Fireball Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Firecracker Mortar Electro Dragon The Log Monk
Skeleton Army Electro Dragon The Log Ram Rider
Skeleton Army Fireball The Log Ram Rider Monk
Skeleton Army Ram Rider
Firecracker Fireball Electro Dragon Ram Rider Monk
Skeleton Army Fireball Ram Rider
Skeleton Army
Electro Dragon Firecracker Mortar Fireball Skeleton Army The Log Monk
Skeleton Army
Electro Dragon
Skeleton Army Monk Fireball The Log
Skeleton Army Fireball Ram Rider
Firecracker Fireball Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Firecracker Mortar Fireball The Log Monk
Firecracker Fireball Electro Dragon The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Electro Dragon The Log Monk
Firecracker Mortar Fireball Monk Electro Dragon The Log Ram Rider
Fireball Electro Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Electro Dragon Ram Rider Monk
Firecracker Mortar The Log
Fireball The Log Firecracker Electro Dragon Ram Rider
Fireball The Log Monk Firecracker Mortar Electro Dragon Ram Rider
Fireball Electro Dragon
Firecracker Monk Mortar Fireball Electro Dragon The Log Ram Rider
Fireball Monk Firecracker Electro Dragon
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball Electro Dragon Monk
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball Electro Dragon The Log
Firecracker Mortar Fireball Electro Dragon The Log
Monk Mortar Fireball
Firecracker Mortar Fireball Electro Dragon The Log Monk
Firecracker Mortar Fireball Electro Dragon The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Mortar Fireball Electro Dragon The Log Monk
Firecracker The Log Mortar Fireball Electro Dragon
Firecracker Mortar Fireball The Log Electro Dragon Ram Rider Monk
Fireball Mortar Electro Dragon The Log Ram Rider Monk
Fireball Firecracker Mortar The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Mortar Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon Monk
Firecracker Fireball The Log Monk
Fireball Skeleton Army Electro Dragon
Fireball Firecracker Electro Dragon Ram Rider Monk
The Log Fireball
Fireball Firecracker Electro Dragon
The Log Firecracker Mortar Fireball Electro Dragon
Monk Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Mortar Fireball The Log Monk
Fireball Firecracker Mortar Electro Dragon Monk

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