My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker Mortar
Barbarian Barrel
Firecracker Mortar Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Mortar Electro Dragon Lumberjack
Poison
Firecracker Mortar Electro Dragon Phoenix
Lightning
Mortar Electro Dragon Phoenix Lumberjack
Rocket
Mortar Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Mortar Phoenix Lumberjack Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Mortar Electro Dragon Phoenix Lumberjack
Arrows
Zap P.E.K.K.A Mortar Phoenix Lumberjack
Firecracker
Zap Mortar P.E.K.K.A Lumberjack
Mortar
Zap Arrows Firecracker
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Electro Dragon Lumberjack
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Firecracker P.E.K.K.A

Defense Synergies 0 17

Zap
Arrows Firecracker Mortar Electro Dragon P.E.K.K.A Phoenix Lumberjack
Arrows
Zap Mortar P.E.K.K.A Phoenix Lumberjack
Firecracker
Zap Mortar Electro Dragon P.E.K.K.A Lumberjack
Mortar
Zap Arrows Firecracker Lumberjack
Electro Dragon
Zap Firecracker Lumberjack
P.E.K.K.A
Zap Arrows Firecracker
Phoenix
Zap Arrows
Lumberjack
Zap Arrows Firecracker Mortar Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Electro Dragon
P.E.K.K.A Lumberjack Zap Firecracker Mortar Electro Dragon Phoenix
Mortar P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Firecracker Mortar Electro Dragon Phoenix
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Zap Firecracker Electro Dragon Lumberjack
Zap Arrows Firecracker Mortar Electro Dragon Phoenix
Zap Arrows Electro Dragon P.E.K.K.A Phoenix
P.E.K.K.A Mortar Phoenix Lumberjack
Firecracker Phoenix Lumberjack
Zap Arrows Firecracker Electro Dragon Lumberjack
Arrows Zap Firecracker Electro Dragon Phoenix
Mortar P.E.K.K.A Lumberjack Zap Electro Dragon
Zap Arrows Firecracker Mortar Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Phoenix Lumberjack
Zap Mortar P.E.K.K.A Lumberjack
Arrows Firecracker Mortar Electro Dragon P.E.K.K.A Lumberjack
Arrows Mortar Zap Firecracker Electro Dragon Lumberjack
Zap Arrows Mortar Firecracker Electro Dragon Lumberjack
P.E.K.K.A Mortar Phoenix Lumberjack
Arrows Firecracker Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Arrows Firecracker Mortar Electro Dragon Phoenix Lumberjack
P.E.K.K.A Lumberjack Zap Electro Dragon
P.E.K.K.A Lumberjack Zap Phoenix
P.E.K.K.A Phoenix Lumberjack
Arrows Firecracker Zap Electro Dragon
P.E.K.K.A Phoenix Lumberjack
P.E.K.K.A Phoenix Lumberjack
Zap Electro Dragon P.E.K.K.A Firecracker Mortar Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Electro Dragon Phoenix Lumberjack
P.E.K.K.A Zap Arrows Phoenix
P.E.K.K.A Lumberjack
Firecracker Electro Dragon
Electro Dragon Phoenix Zap Firecracker Mortar P.E.K.K.A Lumberjack
Arrows Zap Firecracker Electro Dragon P.E.K.K.A Phoenix
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker Mortar
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker Mortar
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Mortar Electro Dragon
Electro Dragon Lumberjack
Firecracker Zap Arrows Mortar Electro Dragon
Zap Arrows Firecracker Electro Dragon
Firecracker Mortar
Arrows Firecracker Mortar Electro Dragon
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon
Arrows Mortar
Zap Arrows Firecracker Mortar Electro Dragon
Zap Arrows Firecracker Mortar Electro Dragon
Arrows
Zap Arrows Mortar Electro Dragon
Zap Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Zap Electro Dragon
Zap Arrows Mortar Electro Dragon
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Zap Arrows Mortar Electro Dragon
Zap Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Zap Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Lumberjack
Arrows Zap Firecracker Mortar Electro Dragon
Zap Arrows
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Mortar
P.E.K.K.A
Firecracker Mortar Electro Dragon

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