My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton King
Giant Snowball
Bomber Musketeer Skeleton King
Zap
Bomber Firecracker Skeleton King
Barbarian Barrel
Bomber Firecracker Musketeer Bomb Tower Skeleton King
The Log
Bomber Firecracker Musketeer Skeleton King
Earthquake
Bomber Firecracker Bomb Tower Skeleton King
Arrows
Bomber Firecracker Skeleton King
Royal Delivery
Bomber Firecracker Musketeer Skeleton King
Fireball
Bomber Firecracker Musketeer Bomb Tower Skeleton King
Poison
Bomber Firecracker Musketeer Bomb Tower Skeleton King
Lightning
Musketeer Bomb Tower Skeleton King
Rocket
Musketeer Bomb Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bomb Tower Tornado Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tornado Musketeer Bomb Tower Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Tornado

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Firecracker
Tornado
Musketeer
Bomb Tower
Tornado
Electro Giant Firecracker
Electro Giant
Tornado
Skeleton King

Defense Synergies 1 12

Bomber
Tornado Electro Giant
Arrows
Bomb Tower Tornado
Firecracker
Musketeer Bomb Tower Tornado
Musketeer
Firecracker Bomb Tower Tornado Skeleton King
Bomb Tower
Tornado Arrows Firecracker Musketeer
Tornado
Bomb Tower Bomber Arrows Firecracker Musketeer Electro Giant Skeleton King
Electro Giant
Bomber Tornado
Skeleton King
Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Musketeer
Bomb Tower Firecracker Musketeer
Bomb Tower Tornado Bomber Musketeer
Bomb Tower Firecracker Musketeer Skeleton King
Bomber Arrows Firecracker Bomb Tower Tornado
Arrows Tornado Bomber Firecracker Musketeer Bomb Tower
Musketeer Tornado Arrows Firecracker Bomb Tower
Arrows Musketeer Bomb Tower Electro Giant
Musketeer Bomb Tower Tornado Skeleton King
Tornado Bomber Firecracker Musketeer
Bomber Arrows Firecracker Musketeer Bomb Tower Tornado Electro Giant Skeleton King
Arrows Musketeer Firecracker Tornado
Bomb Tower Bomber Musketeer
Bomber Bomb Tower Arrows Firecracker Tornado Skeleton King
Bomb Tower Skeleton King
Bomb Tower Tornado Electro Giant
Bomb Tower Bomber Arrows Firecracker Musketeer Tornado
Arrows Bomb Tower Bomber Firecracker Musketeer Tornado
Arrows Bomb Tower Tornado Bomber Firecracker Musketeer
Musketeer Bomb Tower Tornado
Bomber Arrows Firecracker Musketeer Bomb Tower Electro Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Bomber Arrows Firecracker Musketeer Bomb Tower
Musketeer Bomb Tower
Musketeer Tornado
Musketeer
Arrows Firecracker Electro Giant Musketeer Bomb Tower Tornado
Musketeer Bomb Tower
Bomb Tower
Firecracker Bomb Tower Tornado
Musketeer
Musketeer Bomb Tower
Arrows Tornado Electro Giant
Bomb Tower Skeleton King
Bomber Firecracker Musketeer Bomb Tower Electro Giant
Electro Giant Bomber Firecracker Musketeer Bomb Tower Tornado Skeleton King
Arrows Bomber Firecracker Musketeer Bomb Tower Electro Giant Skeleton King
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Tornado
Arrows
Arrows Firecracker Musketeer
Bomber Arrows Firecracker
Arrows Firecracker Electro Giant Musketeer Tornado
Bomber Arrows Firecracker Musketeer Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Musketeer Tornado
Firecracker Arrows Musketeer Tornado
Arrows Firecracker Musketeer Tornado
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Bomber Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Tornado
Bomber
Bomber Arrows Firecracker Musketeer
Bomber Arrows Firecracker Tornado Electro Giant
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Musketeer
Arrows Firecracker Tornado Electro Giant Bomber
Arrows Firecracker Musketeer Tornado
Arrows Musketeer Tornado
Arrows Firecracker Musketeer Tornado
Arrows Firecracker Musketeer Tornado Electro Giant
Firecracker Musketeer Electro Giant
Bomber Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer
Arrows Firecracker Musketeer Tornado
Arrows
Firecracker Musketeer
Arrows Bomber Firecracker Musketeer Skeleton King
Arrows Tornado Electro Giant
Firecracker Musketeer
Electro Giant Firecracker Musketeer Tornado Skeleton King
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Electro Giant
Firecracker

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