My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Musketeer Clone Night Witch
Zap
Firecracker Clone Night Witch
Barbarian Barrel
Firecracker Musketeer Clone Night Witch
The Log
Firecracker Mini P.E.K.K.A Musketeer Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Clone Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Clone Night Witch
Fireball
Firecracker Musketeer Clone Night Witch
Poison
Firecracker Musketeer Clone Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Clone Mini P.E.K.K.A Musketeer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Musketeer Golem The Log Night Witch
Firecracker
Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Firecracker Musketeer Golem The Log
Musketeer
Zap Mini P.E.K.K.A Golem The Log
Clone
Golem Night Witch
Golem
Clone Night Witch Zap Firecracker Mini P.E.K.K.A Musketeer The Log
The Log
Zap Mini P.E.K.K.A Musketeer Golem
Night Witch
Clone Golem Zap

Defense Synergies 4 9

Zap
Mini P.E.K.K.A Firecracker Musketeer The Log Night Witch
Firecracker
The Log Zap Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A
Zap The Log Firecracker Musketeer
Musketeer
The Log Zap Firecracker Mini P.E.K.K.A
Clone
Golem
The Log
Firecracker Mini P.E.K.K.A Musketeer Zap Night Witch
Night Witch
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
Mini P.E.K.K.A Zap Firecracker Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Night Witch Firecracker Musketeer
Firecracker Mini P.E.K.K.A The Log
The Log Zap Firecracker Musketeer Night Witch
Musketeer Zap Firecracker Night Witch
Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Night Witch
Firecracker Mini P.E.K.K.A Musketeer Night Witch
Zap Firecracker Musketeer The Log Night Witch
Musketeer Zap Firecracker Night Witch
Mini P.E.K.K.A Night Witch Zap Musketeer The Log
Zap Firecracker Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Musketeer Night Witch
Zap Firecracker Musketeer The Log Night Witch
Zap The Log Firecracker Musketeer
Mini P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer The Log Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log Night Witch
Mini P.E.K.K.A Musketeer Night Witch
Firecracker Zap Musketeer
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Night Witch
Firecracker Musketeer
Zap Firecracker Mini P.E.K.K.A Musketeer The Log Night Witch
Zap Firecracker Mini P.E.K.K.A Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Firecracker Musketeer The Log
Zap Firecracker The Log
Firecracker Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A Musketeer Night Witch
Firecracker Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log
Mini P.E.K.K.A Night Witch
Zap Firecracker Mini P.E.K.K.A Musketeer The Log
Zap Firecracker The Log
Musketeer The Log Night Witch
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log
Firecracker The Log Zap Musketeer
Zap Musketeer The Log
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer Night Witch
Zap Firecracker Musketeer
Mini P.E.K.K.A Night Witch
Zap Musketeer The Log Night Witch
Zap Firecracker
Firecracker The Log
Zap Musketeer Night Witch
Zap Firecracker Musketeer
The Log
Firecracker Mini P.E.K.K.A Musketeer
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: