My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Musketeer Goblin Barrel
Zap
Bats Firecracker Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Firecracker Musketeer Inferno Tower Goblin Barrel Bandit
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Bandit
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel Bandit
Fireball
Firecracker Musketeer Inferno Tower Goblin Barrel Bandit
Poison
Bats Firecracker Musketeer Inferno Tower
Lightning
Ice Golem Mini P.E.K.K.A Musketeer Inferno Tower Bandit
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Firecracker Goblin Barrel Bandit Mini P.E.K.K.A Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Firecracker Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker Mini P.E.K.K.A Goblin Barrel Bandit
Firecracker
Bats Ice Golem Mini P.E.K.K.A Goblin Barrel Bandit
Ice Golem
Bats Musketeer Goblin Barrel Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Ice Golem Musketeer
Musketeer
Ice Golem Mini P.E.K.K.A Bandit
Inferno Tower
Goblin Barrel
Ice Golem Bats Firecracker Bandit
Bandit
Bats Firecracker Musketeer Goblin Barrel

Defense Synergies 3 16

Bats
Firecracker Ice Golem Mini P.E.K.K.A Musketeer Inferno Tower Bandit
Firecracker
Ice Golem Bats Mini P.E.K.K.A Musketeer Inferno Tower Bandit
Ice Golem
Firecracker Musketeer Inferno Tower Bats Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Firecracker Ice Golem Musketeer
Musketeer
Ice Golem Bats Firecracker Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower
Ice Golem Bats Firecracker Musketeer Bandit
Goblin Barrel
Bandit
Bats Firecracker Ice Golem Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Bats Firecracker Musketeer Bandit
Mini P.E.K.K.A Inferno Tower Bats Musketeer Bandit
Mini P.E.K.K.A Inferno Tower Bats Firecracker Musketeer Bandit
Firecracker Mini P.E.K.K.A
Bats Firecracker Musketeer Bandit
Bats Musketeer Inferno Tower Firecracker
Ice Golem Musketeer Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower Musketeer
Firecracker Ice Golem Mini P.E.K.K.A Musketeer Inferno Tower Bandit
Bats Firecracker Ice Golem Musketeer Bandit
Musketeer Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Bats Musketeer Bandit
Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower Mini P.E.K.K.A Bandit
Bats Firecracker Mini P.E.K.K.A Musketeer Inferno Tower
Bats Firecracker Musketeer Bandit
Bats Firecracker Ice Golem Musketeer Bandit
Mini P.E.K.K.A Musketeer Inferno Tower
Bats Firecracker Mini P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Inferno Tower Bandit
Bandit Firecracker Ice Golem Mini P.E.K.K.A Musketeer
Bandit Bats Ice Golem Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Bats Ice Golem Musketeer Inferno Tower Bandit
Inferno Tower Mini P.E.K.K.A Musketeer Bandit
Firecracker Bats Ice Golem Musketeer
Mini P.E.K.K.A Bats Ice Golem Musketeer Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower
Bats Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower Musketeer
Bats Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Ice Golem Inferno Tower Bandit
Firecracker Musketeer
Inferno Tower Bats Firecracker Ice Golem Mini P.E.K.K.A Musketeer
Bats Firecracker Ice Golem Mini P.E.K.K.A Musketeer Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer Bandit
Firecracker Musketeer Bandit
Bandit
Firecracker Ice Golem Musketeer
Firecracker
Firecracker Bats Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem
Firecracker Bandit
Bats Mini P.E.K.K.A Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Ice Golem Musketeer Bandit
Firecracker Musketeer Bandit
Firecracker Ice Golem Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Bandit
Firecracker
Musketeer
Musketeer
Musketeer
Firecracker Ice Golem
Firecracker Musketeer Bandit
Musketeer Bandit
Firecracker Musketeer Bandit
Bats Firecracker Ice Golem Musketeer
Bats Firecracker Musketeer
Mini P.E.K.K.A
Musketeer Bandit
Firecracker
Firecracker
Bats Musketeer Bandit
Firecracker Musketeer
Firecracker Mini P.E.K.K.A Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Bandit
Firecracker

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